Here is my current project of a dreamscape headmaster's office, with connotations of anxiety and deterioration of a mental state. It is my first project that I have had to learn how to light an interior, and I have thoroughly enjoyed exploring the lighting parameters within Unreal Engine. For the materials I primarily used Designer, with Photoshop and a small use of Alchemy. Each texture is 2k.
The scene is lit with a skylight, a directional light for the main light source, and a point light for the far window. Exponential height fog is used for the diffused effect, and a cubemap has been used to aid with the bounce light. A LUD has been used to apply slight tonal effects.