About me
Abbi’s practice focuses on the relationship between art and science and how it is positioned among existing boundaries, and how it can be used to anticipate peoples’ future needs and desires.
Her early work is focused on capturing sound frequencies visually and translating them onto textile through embroidery, print and mixed media.
Abbi is co-founder and visual director of public-engagement venture; Senscapes - where neuroscience, art, and music meet. Her objective is deconstructing the scientific data by using cymatics (vibration of sound) to form visuals illustrating significant data findings within neuroscience. Overall, her moving image and installation works balance analytical thinking and creative intuition to communicate complex human experiences captured in current scientific and psychological research.
Her work is now orientated around live, immersive experiences where the data would be live streamed though video in a gallery setting. The subject of the data centre stage in the gallery now takes the orientation of moving sculpture and the audience becomes witnesses to this, giving exposure to data in an artistic way, brings new meaning to the findings making it accessible to a new audience.
Projects credited in
- Entangled Futures: Mingling ecological knowledgesThis series was an educational proposal curated by Maite Pastor Blanco and Laurane Le Goff (University of the Arts London, (UAL) alumni from MA Art & Science, Central Saint Martins (CSM)). The program aimed to provide learning and creative thinking regarding the current ecological change by understanding and rethinking some of the challenges from the Anthropocene. This body of work functioned as a bridge between existing sustainable programs within and outside UAL and as a cross-pollination of
- Harmonics of Mind - Exploring PsychedeliaThe performance is rooted in a experimental recordings of the brain waves from a study of a volunteers undergoing a psilocybin experience. Using novel technologies, Senscapes have translated the brain waves of one participant into a 30-minute immersive audio-visual experience. The audience are taken through the psilocybin trip as lead by their biological and phenomenological narrative.
Skills
- Advertising
- Events
- Visual Arts
- Print Design
- Art Direction
- Design
- Environment
- Excel
- Final Cut Pro
- Indesign
- Office
- Word
Awards
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Sustainable Practice WinnerTextile Environmental Design