Norwegian Expat currently living in Amsterdam, The Netherlands. Love working on creative and innovative ideas and designing new concepts accross different platforms. Ambitious and open-minded individual with a keen eye for visual aesthetics. Always interested in learning new skills and expanding my horizons.
Freelance PhotographerDirty Day Pictures
Portraits, concerts, events, architecture, art projects etc. Worked with different clients such as magician Kris Kon, Four Horseman Games, Scandic Hotels, University of Tromsø (The Arctic University of Norway), different musician such as Pelagic, Tripod, Supremecam, Nikolas Eilertsen, as well as the music festivals such as By:Larm in Oslo, Norway, Bukta Festivalen, Tromsø and Insomnia Festival in Tromsø.
PR and Communcation AdvisorInsomnia Festival
- Tromsø, NorwayFreelance
Creating, building, and maintaining the image (professionally, publicly, and socially) for up and coming artists, and small businesses.
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- Concept Development
- User Research
- UX Design
- Creative Art Direction
- Content Copywriting
- Academic Writing
- Project Management
- PR Strategy
- Marketing Communications
- Creative Media
MSc Information Science: Game StudiesUniversity of Amsterdam
- Amsterdam, Netherlands
“Serious Games to be applied for other purposes than entertainment". Courses in Technology of Games, Interdisciplinary Research Methodology, Psychology of Effective Gaming, Games in Society, Game Theory, Project Game Development, Mobile Systems, Innovation and Design Thinking. Thesis aboout "How music and sound influences player performances in games".
- London, United Kingdom
Exchange program 4 months through Norwegian School of Creative Studies. 4 Courses: European Art History, Persuasion in Advertising and Communication, Futurising (how to make innovative and coherent marketing campaigns that potentially could go viral), Contextual Theoretical Studies - The Anatomy of Computer Games. Extra: Member of the Philosophers Society
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Gami Concept Award 2016University of AmsterdamFor the assessment-tool gamificaton concept; DJ Maow. The task was to gamify a compex chessboard task for young adolescents between 14-21 with ADHD. We wanted to make it more fun and engaging without loosing focus on the original task. Children with a psychopathological disorder are less motivated from extrinsic rewards, and our challlenge was to strenghten egagement in order to optimize the performance of the participants and asset the working memory. The complex chessboard task consists of 7 sequences. In DJ Maow, every sequence coincides with a stage or level, resulting in 7 different levels, each with its own theme. On every planet (stage), the player will encounter a different aesthetic: different audience, different Aliens and so on. Every aspect is designed to be varied but at the same time not distracting. Committee members: Dr. Sebastiaan Dovis and Harold de Groot (ShoSho)