Alex Best

Alex Best

Junior 3D ArtistLondon, United Kingdom
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Alex Best

Alex Best

Junior 3D ArtistLondon, United Kingdom
About me
Hello! I'm a New Zealander living in London. I have previously worked on pre-production for a couple seasosn of the Marvel TV Series and now I create asset for Mobile App development. I'm new to the industry, having only been apart of it for 2 years but I am a motivated and hard worker.
Projects
  • Adidas Stan Smith
    Adidas Stan SmithThis job was to create a low poly version of the Stan Smith shoe. The model had to be fully optimized to be used in WebGL while maintaining a high quality model.
  • Burberry Bow
    Burberry BowThe brief for this assignment was to create the bow to be used on the perfume bottles. Renders were completed by Burberry in house team.
  • My Neighbour Totoro Fan Piece
    My Neighbour Totoro Fan PieceThis is still one of my favorite films! So it has always been a project that I have wanted to do. I originally started this project with just the character. I rigged him to see how I could best build a squash and stretch rig with Maya. Then I picked the project back up so I could play with Fur in Modo. I also wanted to give the little critter a bonsai tree diorama. The grass and trees leaves were also generated with Fur. The trees trunk was sculpt and textured in ZBrush.
  • Bird Logo
    Bird LogoThis was a short job to create a companies 2D vector Logo in 3D. The model was to be exported and 3D Printed.
  • Whitney "Witness Me" Wilson
    Whitney "Witness Me" WilsonI wanted to learn how to sculpt a female character in ZBrush. Around the time I was making this model I was playing a lot of Borderlands and Mad Max had just come out. So I took a few design cues from them. Most of the model was made in ZBrush and was bought into Modo for final shader refinement and rendering.
  • Jellybean - Creaturebox Design
    Jellybean - Creaturebox DesignThought this little guy was so cute! So I modeled him in Modo. During this project I learn't a lot about the paint tab and texture painting in Modo. The character endearing personality really comes through in this model.
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Work history
    Freelance 3D Artist
    Currently I specialize in 3D Asset creation and building 3D model that are to be used in mobile App development and WebGL showcases.
    Junior 3D Artist
     - 
    As part of a team we were task with the job to create the clients products to a photo realistic level. Programs used; - Modo - ZBrush - 3D Studio Max
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Skills
  • Modelling
  • TV
  • Game Art
  • Computer Games
  • Character Developer
  • Environment
  • Mobile Games
  • Modo
  • Illustrator
  • Maya
  • Photoshop
  • 3D Modeling
  • High Poly Modeling
  • Rigging Qualification
  • Low Poly Workflows
Education
    Mentor-ship Program Rigging for Animation
     - 
    The Program was more of a mentor-ship. A chance to learn a specialized area of the 3D Pipeline with the guidance of an experience industry professional. I chose to learn rigging fundamentals for animation. A base knowledge of theories and workflows that I could build on to create my own rigs.
    Bachelor of Design, Major Visual Communicatoin Design, Minor Digital Media with a Focus on 3D Animat
     - 
    The design degree offered at Massey was a great insight into the type of creative thinking required to meet the brief of each assignment. It was also a great school to teach the principle of illustration and a very fundamental level of 3D workflows.