Toy Story was the first film I’ve ever watched at the cinema. That one trip was enough to start a lifetime passion.
I am an ambitious, trilingual Italian artist experienced in digital grooming and hair simulation.
Working in films for almost two years helped me to master Maya, becoming proficient with X-gen core and Interactive Groomable Splines.
I love to troubleshoot, exploring makes me happy and so I learned to use Houdini, Yeti, ZBrush, Nuke, SubstancePainter, 3Ds Max, Photoshop and 3dEqualizer as well. Thanks to a background in customer service I was able to develop excellent communication skills and develop a strong work ethic.
I have a natural aptitude for problem-solving, and through a background in customer service, I was able to refine my communication skills.
Work history
Junior Groom ArtistScanline VFX
- London, United KingdomFull Time
•Created realistic grooms for hi-res characters, organic models, hard-surface models, digital doubles, animal fur and Hair Cards for low-resolution less prominent models.
•Learned Hair Simulation within production pipelines and refined a more detailed workflow through shot-sculpting the alembic curves.
•Learned scripting to create customized X-gen expressions.
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QA Tester / Visual Effects ArtistDMS
- London, United KingdomFull Time
•Technical specs checks and creation of 3D elements for localised film trailers like Avengers: Endgame and Black Widow.
•Nailed a delicate campaign that scored 95% client's satisfaction and secured a new stream of orders from Lionsgate France.
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Skills
- CGI
- Maya Autodesk
- Compositing Nuke
- 3D Zbrush
- Photoshop
- Film Production
- Visual Effects
- VFX
- FX TD
- Character Creation
Education
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Bachelor of Arts (BA) University of West London
- London, United Kingdom
Specialising in Visual Effects and Film Production.