I'm a Surrey based Conceptual Designer and Writer with 27 years' experience in Design including Campaigns, Conceptual Advertising, Point-of-sale, Pitching, Advertising, Photography & Photoshoots, Brand Development, Client Liaison, Project Management, Comic Book Writer, IP Development, Account Development, Client Relationships. I love picking up projects and trying to develop a campaign that works on many levels, creating a brand message that targets the core USPs and delivers them across digital, social and traditional routes. Converting the target from simply purchasing to becoming an ambassador.
I've also been part of Digital Jam's VR Writer's Room discussions, which have included Podcast and forum discussions about the craft of VR writing. http://www.digitaljamlimited.com/vr-writers-room
Recently I've been writing the numerous mission cutscenes for the awesome 'War Stories' coming from Wargaming to consoles.
Also I've been working with 'Good Shepherd' + Mike Wilson, to redesign their key art range and help establish an overall brand look moving forward.
In 2018 I wrote and designed the gameplay for Bandai Namco's Amazon Echo Interactive Adventure, Pac-Man Stories (Pac-Man and the Ghastly Garbage + Pac-Man and the Ghostly Snack Attack).
Projects
- Pac-Man Amazon Echo Interactive AdventuresI was honoured to have designed and wrote the first ever Pac-Man Stories, Amazon Alexa Interactive Game 'Pac-Man & the Ghastly Garbage'. 'Pac-Man Stories is purely aimed at kids and works on any Alexa device, so not just Echo. It’s a similar idea to Fighting Fantasy and other choose your own adventure concepts, in that you listen along to the story and then make ‘moral decisions’ that affect the ending. The first story is called Pac-Man and the Ghastly Garbage, which involves saving Pac-Man’s p
Work history
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Creative Director / Narrative DirectorKennedy Monk
- Guildford, United KingdomFull Time
Art Director for one of the leading entertainment design agencies out there - Kennedy Monk. From Key art through to advertising, campaign and… comics we can help develop and shape the look of your IP.
Check out our website: www.kennedymonk.com
Involved creatively for titles such as Motorsport Manager, Just Cause 3, Dark Souls II and III, Wolfenstein: The New Order, Call of Juarez, World War Z Carlton Hotel Installation, PS3, PS4, PSVita, The Last of Us, Beyond, ZombiU, Farcry 3, Assassin's Creed 3, Hitman Absolution, GameGlobe, Aliens Colonial Marines, Final Fantasy XII, Kingdom Hearts, Dragon Quest, Championship Manager 2 & 2010, Unreal, TDU2, Castlevania: Lords of Shadow and clients such as the History Channel, Universal Pictures, Broadgate, Bankside Films, Paramount, Premier Foods, Metrodome, BBC, Adidas, 20th Century Fox, Artificial Eye, Jamesons and Reebok, Penguin, Random House, Pan Macmillan and Orion Publishing.
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Head of Creative for Film & EntertainmentLick Creative
- London, United KingdomFull Time
Head of Film & Entertainment specialising in Home Ents through to Lifestyle Campaigns. Fully Integrated Solutions. I work as part of the senior team reporting in to the Creative Director and helping conceptualise, build campaigns, develop strategy, pinpoint new business opportunities, pursue new projects and deliver a design solution on brief and pushing boundaries where possible. I am confident enough to evaluate the core business, highlighting strengths & weaknesses and developing pre-launch and post-launch incentives to live briefs. My role has evolved to a strategic level where I maximise and seek new avenues be it above or below the line.
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Skills
- Comic
- Writing
- Narrative Design
- Graphic Design
- Concepting Ideas
- Art
- Creative Art Direction
- Illustration
- Photoshop
- Photography