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I am a multi-skilled sound engineer/music producer, sound designer and music artist. Currently based in London, during the day I produce my own/my clients' music and in the evening I teach the electronic music courses at SAE Institute in London or perform across Europe. I take on board music production projects characterised by a strong artistic personality, which most of the time entail a certain degree of experimentalism and forward-looking vision. My strength is the ability to understand the essential musical personalities of my clients and the capacity to translate them in the productions through creative sound design, mixing and mastering. My work as a sound designer/music artist focuses on translating concepts and emotions in sonic form. Clients in this field span from VR/VR experience developers to film producers, game developers and brands. My strength comes from 7 years of experience in translating emotional/psychological traits into music and sound.Locked Pro Plan feature
Lecturer of Foundation and Advanced Electronic Music Courses
Oskar OK - "Ricycled Future" [Timelapse Video of Art Installation] Batuhan Bintas & Christian Duka - Cyber Mushroom [Augmented Reality App] Third Mind Production - DSTRKT 5 [VR APP for Boomtown Festival, UK] Thomas Hodge - Teddy Bear Picnic [Horror Film, screened at Fright Fest '17]
Composition and live A/V performances for clubs, cinemas and art installations:
Sample pack producer for "Transcend: Cinematic Techno Sample Pack", available on Loopmasters
Head Of Recording Studio and Drama/Theatre audio and lighting assistant
Music productions of different genres as a producer (Gipsy Jazz/Swing Bands, Pop Songwriters, Classical Music Ensembles, Alternative & Indie Rock Bands), involving studio recording, editing, mixing and mastering. All productions were made in high-end professional recording studios. Location Recording Experience: Recording of a trio of Piano, Flute and Cello at the Royal College of Music Audio programming/sound design: development of new media skills on sound design programming languages such as Pure Data & Max MSP. Research on the implementation of new medias for enhanced experiences in performance and listening environments. Creation of new instruments. Post-production experiences: noise reduction and sound restoration of raw live recordings for films with iZotope RX, full foley work for a three minutes advertisement videoclip. Acoustics: full acoustic treatment project on a theoretical space for sound recording. Cross media Experience: full post-production in collaboration with video department students for a short film, involving music composition, sound restoration, foley, editing, mixing and mastering. Business studies and development: understanding and practice of building a business plan, as well as in-depth understanding of music industry and label management. Cultural and music history studies: research and personal development of cultural and musical development. Major Project Research: investigation of the use of music to enhance psychological well-being. Research upon methods of composition focused to elicit emotional responses/limbic activation.
Learning Outcomes: Broad and specific knowledge of music theory and solfeggio, experience in ear training, knowledge and skills in playing different music styles (focus on Rock, Metal, Funky & Jazz)