I am a Sound Designer and Audio Producer focused on conveying ideas through varying mediums; Video Games, Animations, Films, Podcasts, and so on. My sound design work is created with Foley and Actuality recording combined with post-production editing to produce truly unique sounds. My audio Editing/Producing focuses hugely on narratives and their development, I can offer final mixing, Foley recording and Field recording - both of which are huge parts of all of my work - audio restoration, and on-set assistance.Locked Pro Plan feature
Working as the sole Sound Designer for the upcoming title Depths of Erendorn, a tactical, multiplayer RPG set in the enormous fantasy world of Erendorn.
Working as part of a trained team of creative contractors/engineers, undertaking the unpacking, build, and overall set-up of Michael Pinsky's Pollution Pods. A series of Geodesic Domes which allow you to experience the different levels of pollution among six major cities throughout the world.
I am Podcast Producer and Editor working across the full breadth of production and post, from planning, editing, writing show notes and descriptions, to uploading and tracking.
I work freelance on a number of projects for Foulball Hangover. From their last release The Scuttle, to their upcoming release Hydroneer.
In-house sound editor and post-production mixer for a newly formed production company, occasionally working as Sound Designer and Foley artist. During my time here I have worked on multiple productions of short films.
Podcast Producer and Editor
I worked as Sound Assistant/Boom Op for a Horror Web Mini-Series shooting over the course of a week. The role involved working inside and outside on varying types of shots and set-ups. It was a fast-paced high-quality production.
Within a team of three managers, we attended TheNewNew exhibition organised by Artbox.gr, within the Thessaloniki International Fair run by HELEXPO. We managed 15 Virtual Reality exhibitions, coordinating the delivery of equipment, set-up, maintenance, and take-down/repackaging of the installations, we also managed a team of assistants, which included their training with the equipment. During our time we gave a personal tour to the German Ambassador to Greece along with other important figures.
I exhibited an Intercative Audio-Visual installation during the Thessaloniki International Fair (TIF) run by HELEXPO, within TheNewNew art exhibition in accordance with Artbox.gr. The installation was a conceptual interpretation of a philosophy of mine, combining a series of soundscapes and a light display, put together using a node-based design software. The exhibition was visited by huge numbers of the public as well as industry professionals and political figures.
The largest festival dedicated to history in the U.K. I worked as a placement student on the Media Team, my role was Head of Sound. Location recording ~ Foley ~ Sound Design ~ Audio for Live Youtube Show