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• Creating biped and quadruped rigs in 3dsmax using CAT bones • Producing move sets for one heros, vehicle and enemies in 3dsmax and maya. • Implementing and testing animation sets in unity • Play testing and reporting bugs to level designers. • Collaborating in planning to create in-game cutscenes and trailers.
• Communicating and contributing ideas between editors and directors. • Producing visual mock-ups in short deadlines. • Quickly changing graphics according to feedback. • Creatively inputting ideas during discussion. • Accurately export footage on different formats.