Projects
- "A Night's Rest" a Kenshi fan projectA fan project that I did after playing a game called "Kenshi" by LO-FI GAMES. Some of the props presented a challenge as I have not done organic characters or clothing before. The pillow was simulated in Blender, the blanket and the sheet in Maya, using nCloth. Highpoly Character modelling - ZBrush Modeling & Lighting - Autodesk Maya 2018 Texturing & Baking - Substance Painter Rendering - Redshift Compositing - Nuke
- Detective AgencyA personal project with an emphasis on realistic models, textures and lighting. Decided to go with a detective agency theme, to maintain a good range of materials for modeling and texturing. The curtains were simulated in Blender. Modeling - Autodesk Maya 2018 Texturing - Substance Painter Rendering and Lighting - Redshift Compositing - Nuke
- "Flooded City""Flooded City" is a project for the department of Visual Arts at the University of the Fraser Valley in Canada, which I have been actively working on from January until March of 2019. The project is a part of the debate about the future of Homo Sapiens. The model occupies a 42x42 cm board and is built at a 1:2400 scale. A full "making of" post can be found here: https://medium.com/@dmitryryabchuk/project-sapiens-survivor-of-the-heat-age-making-of-cd0392d53cf3
- The JourneyA personal project influenced by designs of Vitaly Bulgarov and Hideo Kojima, which I used to push my skills further after graduating from Vancouver Film School. Happy how it came out, but there is no limit, so will push myself further. Modeling - Maya 2017 Texturing - Substance Painter Rendering - Redshift Compositing - Nuke
Skills
- Design
- Photoshop
- Substance Painter
- Microsoft Office
- Texturing
- 3D Modeling
- Compositing Nuke
- Lighting
- Autodesk Maya
- Scale Model-making
Education
U
U
BA Media ArtsUniversity of the Fraser Valley
Abbotsford, Canada
V
V
3D Animation & VFXVancouver Film School
- Vancouver, Canada
Industry level training in 3D modelling, animation and VFX. Major - 3D Modelling.
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