Dmitry Ryabchuk
Available

Dmitry Ryabchuk

3D Modeller (hardsurface/environment)Abbotsford, Canada
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Connections
Jazmin Mya Morris
Anto Fredric Selvaraj
Dmitry Ryabchuk
Available

Dmitry Ryabchuk

3D Modeller (hardsurface/environment)Abbotsford, Canada
About me
Former anthropologist, now 3D modeller.
Projects
  • "A Night's Rest" a Kenshi fan project
    "A Night's Rest" a Kenshi fan projectA fan project that I did after playing a game called "Kenshi" by LO-FI GAMES. Some of the props presented a challenge as I have not done organic characters or clothing before. The pillow was simulated in Blender, the blanket and the sheet in Maya, using nCloth. Highpoly Character modelling - ZBrush Modeling & Lighting - Autodesk Maya 2018 Texturing & Baking - Substance Painter Rendering - Redshift Compositing - Nuke
  • Detective Agency
    Detective AgencyA personal project with an emphasis on realistic models, textures and lighting. Decided to go with a detective agency theme, to maintain a good range of materials for modeling and texturing. The curtains were simulated in Blender. Modeling - Autodesk Maya 2018 Texturing - Substance Painter Rendering and Lighting - Redshift Compositing - Nuke
  • "Flooded City"
    "Flooded City""Flooded City" is a project for the department of Visual Arts at the University of the Fraser Valley in Canada, which I have been actively working on from January until March of 2019. The project is a part of the debate about the future of Homo Sapiens. The model occupies a 42x42 cm board and is built at a 1:2400 scale. A full "making of" post can be found here: https://medium.com/@dmitryryabchuk/project-sapiens-survivor-of-the-heat-age-making-of-cd0392d53cf3
  • The Journey
    The JourneyA personal project influenced by designs of Vitaly Bulgarov and Hideo Kojima, which I used to push my skills further after graduating from Vancouver Film School. Happy how it came out, but there is no limit, so will push myself further. Modeling - Maya 2017 Texturing - Substance Painter Rendering - Redshift Compositing - Nuke
  • Mountain Outpost
    Mountain OutpostA personal project in which I was experimenting with lighting, attempting to emulate change of lighting depending on time of day. Modeling & UV - Maya 2017 Texturing - Substance Painter 2
  • Steampunk Lab
    Steampunk LabA personal project aimed at improving my skills, I decided to do an interior inspired by Witcher 3 and steampunk. Modeling - Maya 2017 Renderer - Redshift Wireframes - Arnold Layers - Nuke
Skills
  • Design
  • Photoshop
  • Substance Painter
  • Microsoft Office
  • Texturing
  • 3D Modeling
  • Compositing Nuke
  • Lighting
  • Autodesk Maya
  • Scale Model-making
Education
    U
    U
    BA Media ArtsUniversity of the Fraser Valley
    Abbotsford, Canada
    V
    V
    3D Animation & VFXVancouver Film School
     - Vancouver, Canada
    Industry level training in 3D modelling, animation and VFX. Major - 3D Modelling.
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