Ellen Thomas

Ellen Thomas

UX DesignerLondon, United Kingdom
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Connections
Matt Willey
JVG Studio
Laura Jordan Bambach
Ellen Thomas

Ellen Thomas

UX DesignerLondon, United Kingdom
Projects
  • Ellen Thomas Design
    Ellen Thomas DesignEllen Thomas Design 2010- 2015 Furniture, lighting and home accessories designer. Designing new collections Utilising 2D and 3D computing skills (AutoCAD / Solidworks ). Managing production of making by external contractors Research: Style and trend forecasting & research. Manufacturing methods, fabrication, external suppliers and contractors Making: for prototypes, mock-ups or final artworks using a variety of mediums.
Projects credited in
  • GREY AREA
    GREY AREAGrey Area is a new work that samples from UVA’s ongoing study on—and experimentation with—light. The seed for this series is a simple idea; a window into the digital. Every computer screen is a window into the digital. It allows us a view into a virtual world. Though similarly, it is an impassable barrier. UVA’s fascination lies with the moment this barrier becomes less defined. Most of our world exists already well within this grey area. However, inextricably linked as they may already be, the transitional space between the two is still largely restricted to screens. Grey Area constitutes this very observation; it takes the virtual and physical, this black and white distinction, and creates a grey area, a no-man’s land. Acrylic, Brass, LED, Code 91 x 118 x 29 cm
  • Vanishing Point
    Vanishing PointVanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a space. Inspired by sketches of Leon Battista Alberti, Leonardo DaVinci and Albrecht Dürer, UVA sends lines into space from an arbitrary vanishing point, creating different volumes, divisions and rooms to be explored by the audience. RGB Laser, Black Voile, Code 6 x 3 x 15 m
  • Continuum
    ContinuumTaking a closer look into the sound and light waves traveling the world around us, Continuum was born out of studies into interference; interacting waves that are refracted by the environment and spaces we occupy. The piece is an attempt to merge the visible and invisible and to observe the complex fringes of order. With Continuum, we take this idea of interfering fields, and try to reapply it outside the confinements of physics. Steel, Timber, PCB, White LED, Code 830 x 944 x 40 mm
  • Blueprint
    BlueprintBlueprint embraces the relationship and parallels between art and science, creating compositions through the mathematical principles of logic that underpin life. Exploring analogies between DNA and computer code, UVA have created the Blueprint series; works that pair genetics and code as the blueprints of artificial and natural systems. As the work slowly changes over time, patterns fluctuate between varying degrees of complexity. Blueprint uses the basic concepts of evolution to create an ever-transitioning image. With cells literally transferring their genes to their adjoining others, colour flows like paint across the canvas. Drawing up a unique colourful composition every minute, Blueprint presents the unlimited outcome that results from a single algorithm; a single set of rules. Blueprint I and Blueprint II are now installed in the lobby of 3737 Market Street at the University City Science Center, Philadelphia. With thanks to Philadelphia Redevelopment Authority (PRA), Percent for Art committee and Wexford and Vick Art Advisors.
  • Momentum
    MomentumBarbican has commissioned United Visual Artists to create a new work for the Curve. Coinciding with their 10th anniversary, UVA present Momentum, an immersive installation that combines light, sound and movement. Drawing on physics and digital technology, UVA are turning the Curve into a spatial instrument, installing a sequence of pendulum-like elements throughout the 90 metre long gallery to create an evolving composition of light and sound. The pendulums – sometimes moving in unexpected ways
  • SERPENTINE PAVILION INTERVENTION
    SERPENTINE PAVILION INTERVENTIONAs an event UVA transformed Sou Fujimoto’s summer pavilion at London’s Serpentine Gallery, bringing the cloud-like structure to life with an electrical storm. Their performative installation aims to make the architecture “breathe”, awakening a character and energy, seemingly from within. For this piece UVA reference their past works which, similar to Fujimoto’s, rely on geometric foundations and interests.
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Work history
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    UX DesignerZebra Technologies
    London, United KingdomFull Time
    Zebra Technologies - Zebra empowers those on the front line in retail, healthcare, transportation and logistics, manufacturing and other industries to achieve a performance edge - an edge that translates to delighted customers, good patient outcomes and superior business results. My role - To support product teams in the ideation, creation, and delivery of digital products with the best UX possible within the given time restraints. I have worked primarily in Zebras Enterprise Mobility Computing business. Working out of the London office supporting teams world-wide. I am not at liberty to share any of that work due to Zebra’s NDA policies. ​What excites me about it - Zebra is a B to B company, they make amazing products that span retail, medical, warehouse, sports. When you look at one product, one small change can seem insignificant, but when you zoom right out the difference is huge. They truly make big changes to the world. Take this product zebra smart pack. By packing vans better, you waste less space, by wasting less space you make fewer journeys. Now, this is great for the business but it’s also great for the environment. If all the businesses used these products to think of the knock-on effect, that’s really significant environmental change. Zebra whilst it’s a B to B company is really centered around people. Giving people the best possible tool to do their job, creates an impact on a personal level and an industry level, and in the medical sector that literally saves lives. Zebra really take the time to understand the business needs but also the user's needs. ​ ​ ​
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    Designer / FounderAdornment Archive
    London, United KingdomFreelance
    Adornment Archive is a modern contemporary jewelry brand. Our idea is to create jewellery which has been inspired by architecture from around the world. We are architecture lovers, explorers, and design geeks who love nothing more than an afternoon walking around a new city soaking up the details of a facade. Those details inform our new collections. We are passionate about design and it is our mission to create pieces worthy of archiving each with its own story of the places that inspired it. My role -This is my side hustle I pretty much do everything. ​What excites me about it - Since graduating I have designed furniture, lighting, products, architectural models, immersive installations and now UX design. I love making things! Adornment Archive is my place of creative freedom, I get to be creative on my own terms and fit that business inside a shoebox under my bed. ​ ​
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Skills
  • Design
  • Product Development
  • Furniture Design
  • Product Design
  • Product Industrial Design
  • Home Accessories Design
  • Fabrication
  • UX Design
  • Interaction Design
Education
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    3D DesignNorthumbria University
     - Newcastle-under-Lyme, United Kingdom
    3D design (furniture and product design)
    Y
    Y
    Art FoundationYork College of Arts and Technology
     - York, United Kingdom
    Art foundation