Harry Ashton
Available

Harry Ashton

StudentUxbridge, United Kingdom
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Harry Ashton
Available

Harry Ashton

StudentUxbridge, United Kingdom
About me
Game designer, developer and writer; with particular interest in computer card games, systems design and numerical design.
Projects
  • Houses of Morrowind II (TES: Legends Custom Expansion)
    Houses of Morrowind II (TES: Legends Custom Expansion)The HoM II project is a medium-sized card expansion for The Elder Scrolls: Legends, containing 123 new cards, five new classes and six new mechanics. The expansion was originally developed as a sequel to the official Houses of Morrowind expansion. It aimed to give classes to the five remaining Dunmer factions in the Elder Scrolls lore, while opening up new design spaces and deck archetypes. Each card was designed to impact the meta favourably. ​ The expansion is narratively themed around the Du
  • The Biowave Project
    The Biowave ProjectThe Biowave Project is a collaborative, fan-made project aiming to continue the story of Bionicle, a LEGO theme whose narrative was cut short by its original cancellation in 2010. As founder and creative director, I am responsible for communicating the vision and direction of the project, particularly through documentation. My roles also include drafting the overarching narrative, and traditionally designing the LEGO sets that accompany it. Learn more here: https://hazash97.wixsite.com/hazash-p
  • Plague of Days
    Plague of DaysPlague of Days is a social survival game in which the player must ascend the ranks of Tudor society to find a cure to their illness. The game was developed in a small group as part of the Octopus 8 summer internship scheme. I collaborated to develop the core mechanics and economies of the game, and assisted with programming features such as random item spawning. Play on Steam: https://store.steampowered.com/app/1070460/Plague_of_Days/
Work history
    O
    O
    Game Design InternOctopus 8 Studios
    United Kingdom, UxbridgeInternship
    Developed a small indie title as part of a small development team. Core responsibilities included systems, narrative and level design; and later programming of features such as random item spawning. I gained an exposure to a full development cycle, long-term collaboration and professional practices.
Skills
  • Scrum
  • Agile Methodologies
  • Game Design
  • Game Development
  • Creative Writing
  • Project Management
  • Screenwriting
  • Numerical Skills
  • Public Speaking
Education
    B
    B
    Game Design with Creative WritingBrunel University London
    London, Uxbridge, United Kingdom
    Module content includes: gameplay loops, reward systems, numerical design and economies, games development and professional practice, screenwriting and short story writing.
    C
    C
    BA Natural SciencesCambridge University
     - Cambridge, United Kingdom
    Completed first year with 2nd class. Intermitted at the beginning of 2017 (Year 2) for health reasons. Decided to depart from the course in April 2017 to pursue a degree directly relevant to my creative ambitions.
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