Design Engineer with experience in interactive art installations, currently working within the physical special effect industry. Curious to learn more digitally creative skills specifically coding and UX/UI. Strong interest in designing for a circular economy and creating a more sustainable future, all whilst having fun!
- ContinuumPart of the team from Imperial College Advance Hackspace to deliver a 5 machine interactive art installation for the Imperial Festival 2017. Responsible for the delivery of machine ‘Boost’, a giant archimedes screw. Participants spin the attached bicycle wheel in order to elevate their ping pong ball to the next machine. A condensed and improved Continuum was showcased later at the V&A Hack.Make.Create Late 2017.
Projects credited in
- Rain RoomRain Room is a hundred square metre field of falling water through which it is possible to walk, trusting that a path can be navigated, without being drenched in the process. As you progress through The Curve, the sound of water and a suggestion of moisture fill the air, before you are confronted by this carefully choreographed downpour that responds to your movements and presence.5
Product DesignerArtem SFX
London, United KingdomFull Time
Researching and developing products for the film and tv industry. Working towards developing an industry standard for special effect products, whilst creating a streamline process and build documents for efficient manufacturing.
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- Workshop Skills
- 3D Printing
- CNC Machining
- CNC Milling
- User Research
- User Insight
- Product Design
MEng Mechanical EngineerGlasgow Schoold of Art / The University of Glasgow
Glasgow, United Kingdom
Integrated MEng undergraduate degree, developed fundamental engineering principles in conjunction with design to solve real life problems.