Isabel Leslie-Carter

Isabel Leslie-Carter

Wellingborough, United Kingdom
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Isabel Leslie-Carter

Isabel Leslie-Carter

Wellingborough, United Kingdom
Projects credited in
  • Doddle (Parcel Service)
    Doddle (Parcel Service)Working at Doddle allowed me to work on a variety of projects. These included large campaigns (in collaboration with external agencies), flyers, posters (some in collaboration with large retailers), large window displays, inserts, booklets, business proposal and decks. All work was made in an attempt to portray the simplicity of the Doddle service.
Work history
    J
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    Senior InstructorJungle Parc
    Gipsy Ln, Little Irchester, Irchester, Wellingborough NN29 7DL, UKFull Time
    As a senior instructor I am expected to understand and perform every job that can be done at Jungle Parc, this includes harnessing, life guarding, assisting and rescuing customers on the course, as well as leading them through training sessions, and assuring they have a safe and fun time. Outside of customer service work, I also do groundskeeping for the park, which includes cutting the grass on the property to keep the park looking presentable, and prevent trips on the hills. There is also course maintenance which includes drilling in signs where necessary, replacing pull-back wires, remarking life lines with tape and re-strapping platforms to the trees.
Skills
  • 3D Artist
  • 3D Coat
  • 3ds Max
  • Zbrush
  • Adobe Photoshop
  • Substance Painter
  • Unreal Engine
  • Interior Design
  • 3D Generalist
  • 3D Modeling
Education
    De Montfort University logo
    De Montfort University logo
    Game ArtDe Montfort University
    Leicester, United Kingdom
    I’m my course we focus mainly on 3D Game development, while also building or skills in 2D digital art practice, and 2D traditional art practice. In the 3D part, we are taught all aspects of the game pipeline to allow us to specialise in our final year to what we’re interested in. For my final major project I focused on 3D interiors and created an RGB-themed Drag Bar with a big stage for drag performances, which you can see on my artstation. In this project I modelled everything in 3DsMax, textured everything using substance painter/designer and photoshop, and imported it all into a UE4 level.