Jake McCormack
Available

Jake McCormack

Audio & Music Producer, Composer, and EngineerLondon, United Kingdom
+ Info

9

Connections
Comakid (Francesco Cassino)
Carlo Ascrizzi
CONSTANTIN Prozorov
Jake McCormack
Available

Jake McCormack

Audio & Music Producer, Composer, and EngineerLondon, United Kingdom
About me
Presently, Jake is engineering dialogue and voiceover recording for a number of video game titles with Pitstop Productions. This involves recording dialogue during Motion Capture sessions using Lavalier microphones connected through radio systems, as well as voiceover and narration with a Large Diaphragm Condenser Microphone, performing quality control as the actors deliver lines to ensure that the final product is of the highest standard. Away from Audio Engineering, Jake is a fully capable Sound Designer and Music Producer, with a range of projects released across these fields. Jake is open to all projects and is happy to discuss your needs and requirements before any money is transferred.
Work history
    p
    p
    Audio Engineerpitstop productions
    London, United KingdomFreelance
    This role involves recording dialogue and voiceover for a range of console and PC video games, using radio microphones for motion capture sessions and condenser microphones for VO, ensuring that all audio recorded is clear and free of radio interference or movement noise. While currently involved in a large-scale project that cannot be named, I have also worked on the following titles. Beyond a Steel Sky (Revolution Software) Corruption 2029 (The Bearded Ladies) Phantom: Covert Ops (nDreams) Sniper Ghost Warrior: Contracts (CI Games)
    Product Madness logo
    Product Madness logo
    Sound DesignerProduct Madness
     - London, United KingdomFreelance
    This role involves liaising with all teams across multiple games created by the company to plan, source and create a multitude of sound design elements for their mobile releases and promotional trailers. I create the sounds from field recordings, multiple digital and analog synthesizers and a large personal sample library. Once all sounds are created, they are mastered and presented to the company in a file format that complies with the storage requirements for mobile and online application games. I am currently involved with several of the companies games, including 'Heart of Vegas', 'Cashman', 'Lightning Link', and most recently 'Zodiak'.
+ Show more
Skills
  • Arranging Music
  • Dance Music
  • Commercial Music
  • Digital Music
  • Film Music
  • Game Music
  • Electronic Music
  • Analogue Audio
  • Audio Editing
  • Audio Production
Education
    Leeds Beckett University logo
    Leeds Beckett University logo
    Music, Music TechLeeds Beckett University
     - Leeds, United Kingdom
    At University I developed and perfected my skills as a studio engineer and in-the-box production. Areas of study included Post Production Audio, Mixing in 5:1, Sound Recreation, Electroacoustic Composition and recording in a studio environment.