About me
My objective is to learn as much as possible from talented artists within the game industry and try to contribute that knowledge to projects and learn more from experience to create unique art.
I am a Junior 3D Artist specialising in Environments both natural and hard surface modelling as well as traditional game asset creation. I can work efficiently with high and low poly modelling, with the capability of creating modular PBR textures and light maps.
I am also a creator of a mod for Ark: Survival Evolved called “Roman Weapons”, which is a collection of Roman era weapons created with Maya, ZBrush and substance painter 2.
Work history
Inturn
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Remastering content for environments within the game engine. One of the major roles was to convert textures into PBR friendly materials and to add more complexity to shades within UE4. I worked solo on the project through out my time at Atom Republic.
Skills
- Landscape
- Art Photography
- Commercial Photography
- Digital Imaging
- Photojournalism
- Picture Editing
- Game Mechanics
- Game Art
- Narrative
- Computer Games
- Astronomical
- Aviation
- Cityscapes
- Architectural
- Flash
- Apps
- Arcade Games
- Console Games
- Flash Games
- Handheld Games
- Mobile Games
- 3ds Max
- Photoshop
Education
Computer Games Arts
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Caters for the creative arts all skills, from film to fine art.
Photography A-level
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A-Level photography
Awards
First Prize in Photography
First prize in lends work of the project tital