Kenneth Barba

Kenneth Barba

Sound Designer/Mixer and Music ProducerLondon, United Kingdom
+ Info

10

Connections
Bakhtawar Ayub
Nhan Nguyen
June Oketch
Kenneth Barba

Kenneth Barba

Sound Designer/Mixer and Music ProducerLondon, United Kingdom
About me
I am a student at CUoL studying BSc Music, Sound & Technology, eager to dive into the video games and film industries. I excelled in various sound design assignments during my academic career, consistently receiving top grades and promising feedback from examiners/professors. My education has provided me with a strong foundation in audio production, including sound layering, editing, and synthesis, all of which I am passionate about refining and expanding. My enthusiasm for creating immersive audio environments is driven by a commitment to enhance storytelling and gameplay through innovative sound design. I am particularly skilled in crafting dynamic sound effects and ambient soundscapes that engage audiences deeply. As I transition from academic success to professional growth, I am eager to apply my skills in real-world projects and learn from industry leaders. I am looking for opportunities to collaborate with industry professionals and forward-thinking teams, where I can contribute my knowledge and practise new techniques. I am excited to see how my sound design and engineering can add depth to projects and create memorable experiences for audiences.
Projects
  • JINX: Mental Breakdown - by Jeffrey Roque Fernandes
    JINX: Mental Breakdown - by Jeffrey Roque FernandesSound Design by Kenneth Barba. I did the sound design for a short film project filmed, directed and edited by Jeffrey Roque Fernandes.
  • Jojo's Bizarre Adventure: Stardust Crusaders Finale Intro
    Jojo's Bizarre Adventure: Stardust Crusaders Finale IntroSound Design by Kenneth Barba. For this university assignment, I was tasked to sound design any scene or sequence and was allowed to use any sound. I chose this anime intro due to the diverse visuals, which meant I could use a variety of sound design techniques to achieve my desired outcome/sound.
  • 'Everything Everywhere All at Once' Office Fight Scene
    'Everything Everywhere All at Once' Office Fight SceneSound Design by Kenneth Barba. This was an assignment I did, where I was given a limited sound bank to use in sound designing any film scene. The limited resources forced me to think outside the box and improved my audio manipulation, engineering and designing skills.
Projects credited in
  • Jinx's Mental Breakdown
    Jinx's Mental BreakdownShot and edited a short film of a character named Jinx from League of Legends at Megacon 2024
Work history
    W
    W
    Sales AssistantWaitrose & Partners
    London, United KingdomPart Time
Education
    C
    C
    BSc (Hons) Music, Sound and TechnologyCity, University of London
    London, United Kingdom