As a UI/UX designer with experience in the automotive industry, I seek a role that challenges me to expand my skills, especially where design and technology intersect. I excel at creating intuitive, functional interfaces and enjoy collaborating with interdisciplinary teams to deliver effective, innovative solutions. I'm driven by opportunities to work on cutting-edge projects, where I can continue to grow as a designer and contribute to impactful, creative outcomes.
My education, not only equipped me with a deep understanding of art fundamentals such as color theory, composition rules, and shape language, but also prepared me to rapidly explore multiple possibilities, translating into the ability to produce refined proposals under tight deadlines.
Work history
R
R
UI HMI DesignerRe:Lab
Reggio Emilia, ItalyFull Time
June 2023 - February 2024 at Ferrari
February 2024 - Present at Alfa Romeo (Stellantis)
Consultant with a focus on the Automotive sector, worked also on apps and editorial projects in pharmaceutical, ecological and governative areas
Design UI graphics for development and prototyping, including creating interaction systems (UX), proposals, strategies, and prototypes for client validation. Participate in all production phases, from early concepts to creating graphic assets for software development. Engaged in conceptual design, vehicle interior printings, screen wireframing, and visualization improvements, ending with the delivery of graphic file sources and print screens to the client.
- Contributed to the release of 12Cilindri and 12Cilindri Spider HMI for Ferrari Graphics team
- Created and validated proposals through direct client communication
- Developed innovative concepts for international projects and acquired new customers
F
F
IllustratorFreelance
Reading, United KingdomFreelance
- Illustrated for the Vtuber market with a focus on concept creation, character design, and outfit design
- Ensured customer satisfaction through effective communication and collaboration
- Developed assets for streamers
+ Show more
Skills
- Adobe After Effects
- Collaboration
- Interaction Design
- Photoshop
- Planning
- Blender 3D
- Attentive
- Systems Design
- Adaptability
- Artistic Ability
Education
T
T
Concept ArtThe Sign
- Florence, Italy
Final exam result - 30/30
2D art w/ 3D support applied to videogame development
My studies honed my skills in art fundamentals like color theory, composition, and shape language, along with studio production workflows. During this time, I collaborated on a team project to produce a videogame, refining my ability to explore multiple iterations within a competitive timeframe.
anatomy, perspective, light management, shape design, character design, thumbnails, organic 3D sculpting, color key, printing layout design, in-game 2D assets, animation frame by frame, materials rendering, creature design, creature 3D sculpting, mecha 3D sculpting, puppet animation, texturing, promo art, mecha design, character 3D sculpting.