I build creative tech solutions for engaging, interactive user experiences. I have applied skills and services in fields using 5G technology, projection mapping, game environments, AR/VR/MR, interactive walls and floors, media servers and bespoke electronics. Projects and installations range from standalone one off events to a network of applications over multiple locations. A few of the world-leading clients being Verizon, Merlin Entertainment & AirNZ.
- Verizon 5G London LabThe Verizon 5G London Lab is a step towards facilitating next generation concepts with 5G technology. In under 16 weeks the lab was built by Momentum WW from the ground up and since opening holds over 20 5G demos. As the first 5G lab in the UK it features a collection of future tech in AR, VR, mobile, sensors, and edge computing – all centered around harnessing the power of 5G.
- London, United KingdomFreelance
I helped accelerate the production and completion of the 5G London Lab at Verizon, completed for market in under three months. I carried out speccing and procuring the latest high-end equipment in short turnarounds. By providing detailed technical schedules and inventories, we achieved successful logistic planning for the state of the art installations. I have managed in delivering consistent results in operations, production, documentation and support service of the emerging technology.
- London, United KingdomFull Time
Diligently contributes to the development and quality of interactive, audio-visual installations for medium to large-scale international attractions. Collaborated with companies to build bespoke and creative solutions using VR and AR mapping software and hardware. Built up a track record for testing and developing projection mapping, game making, show control networking and stable 24/7 media playback. Provided long term first line support to onsite staff with detailed operations and troubleshooting handover docs. Reports to the head of software and collectively prioritise tasks by using agile planning and team management software.
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- Quality Assurance
- Technical Support
- Creative Technology
- Emerging Technology
- Virtual Reality
- Augmented Reality
- Projection Mapping
- Interactive Installations
- Interactive Art
Master of Creative Technologies (First Class Honours)AUT
- Auckland, New Zealand
My thesis investigated public behaviour with conventional and emerging technologies and its impact on future tech acceptance. The research behind this project was to highlight the importance for society to understand the impacts of establishing and maintaining conventions of everyday technologies. Selected for this research was a study on wearable devices and its direction towards becoming a mainstream technology in society. The end result of this research created a practical outcome of a wearable light shirt that communicated the idea of technology being an extension of a persons senses or nervous system. My practice-led work involved C++/java coding, microcontrollers, electronics, Bluetooth, AR technology.
Bachelor of Creative TechnologiesAUT
- Auckland, New Zealand
This is a multidisciplinary course where groups of students work together on a range of projects and practice research and development techniques. I studied programming, explored how to make films, created soundscapes, and CAD design. In the later years, I focused on interactive multimedia environments and games and became heavily involved in software and production.