Michael Rawcliffe
Available

Michael Rawcliffe

Sound DesignerLondon, United Kingdom
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Pip Jamieson
Laura Selby
Aral Barsakcioglu
Michael Rawcliffe
Available

Michael Rawcliffe

Sound DesignerLondon, United Kingdom
About me
I am a multifaceted audio engineer, sound designer, and composer. Whilst I specialise mostly in game audio design, I have been part of many exciting projects published across various marketplaces and differing forms of media. Whilst working mostly in a sound designer capacity I have also taken on compositional, mix engineering, audio implementation, and audio editing work. I truly enjoy finding creative strategies to fulfill the briefs I am set and am always on the lookout for the next exciting production that I feel my contribution will leave a stamp of my style on. I completed my audio engineering degree at SAE London with first honors, focusing my final projects on interactive audio. My time at SAE brought many of my skills in production, studio work, and audio design to a higher standard and also demonstrated my ability to work efficiently and autonomously to meet deadlines with ease. Please feel free to visit my website and to get in touch if you have a project you believe I would be a good fit for.
Work history
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    Sound DesignerElectric Gamebox
    London, United KingdomFreelance
    I produce sound effects, short songs, jingles, and voice-over edits. As their only sound designer, I have produced all the sounds for their interactive family-friendly gaming experiences, which can be played at two of their UK venues and one in the USA. Some of my main responsibilities and achievements within the company are as follows: •Created sound effects for all gameplay content, UI functions and their equivalent of cut scenes, which consist mostly of instructions and tallies of progress. All audio generated must adhere to the aesthetical brief given. •Composed short musical jingles and ambiences to accompany the cut scenes and the additional sections of the experience, including the final scores, game instructions and the team photo taken automatically in-game. •Consulted with developers on behaviours for game sounds and developed concepts for mechanics that coincide with the sound effects. These ideas range from player movement to power-up modifier behaviours. •Worked on five ‘Adventures’ which comprise of the content mentioned above and between 4 to 5 mini-games. •Carried out various tasks relating to dialogue such as compiling multiple takes, applying DSP effects, and time stretching/editing files to fit required lengths of time.
    E
    E
    Sound DesignerElectric Gamebox
    London, United KingdomFreelance
    I produce sound effects, short songs, jingles, and voice-over edits. As their only sound designer, I have produced all the sounds for their interactive family-friendly gaming experiences, which can be played at two of their UK venues and one in the USA. Some of my main responsibilities and achievements within the company are as follows: •Created sound effects for all gameplay content, UI functions and their equivalent of cut scenes, which consist mostly of instructions and tallies of progress. All audio generated must adhere to the aesthetical brief given. •Composed short musical jingles and ambiences to accompany the cut scenes and the additional sections of the experience, including the final scores, game instructions and the team photo taken automatically in-game. •Consulted with developers on behaviours for game sounds and developed concepts for mechanics that coincide with the sound effects. These ideas range from player movement to power-up modifier behaviours. •Worked on five ‘Adventures’ which comprise of the content mentioned above and between 4 to 5 mini-games. •Carried out various tasks relating to dialogue such as compiling multiple takes, applying DSP effects, and time stretching/editing files to fit required lengths of time.
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Skills
  • Audio Editing
  • Sound Design
  • Sound Effects
  • Soundtrack Composition
  • Audio Branding
  • Audio Design
  • Audio Mixing
  • Abelton Live
  • Logic Pro
  • Unity
Education
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    Bachelor of Arts (BA) SAE Institute
     - London, United Kingdom
    I finished my degree in audio engineering at the end of 2019 with a first, at London SAE institute. In my time at SAE, I created many various forms of media requiring sound, including multiple video game experiences. The first being a functional story-based adventure, where I wrote, recorded, edited, created, implemented, and mixed all audio within the game. This included dialogue, sound effects, ambiences, and the soundtrack. My final major project explored utilising game audio middleware for divergent musical experiences. The goal of the project was to allow a user to manipulate pre-composed music in multiple ways, with a simple but intuitive set of controls. The accompanying paper (available upon request) looked to pioneers such a John Cage, Earle Brown, and Terry Riley for inspiration into finding a means to create divergent experimental experiences. My time at SAE brought my skills in production, studio work, and audio design to a higher standard and also demonstrated my ability to work efficiently and autonomously to meet deadlines with ease. Since completion, I have continued looking for freelance work and opportunities to increase the quantity and quality of content in my portfolio.