About me
I am a 3D generalist with a concentration in Lighting and 3D Environment. At this moment working as a lighting artist in London's VFX industry.
I possess a 3D Generalist thorough knowledge in modelling/texturing/lookdev/lighting and basic compositing with 3D and 2D DMP projections workflow in Maya and Nuke.
I adopted a working knowledge of fine art, design and colour theory for live action VFX as well as a technical grounding in materials and high quality rendering with Arnold/Vray. Production level experience with Maya - shading/lookdev/lighting and Houdini - terrains creations/scattering, Nuke - basic compositing for CG integration.
I am able to take feedbacks and quickly adapting to new tech approaches.
In addition to that have fine art traditional-sculpting background. Thus, I have grown and developed a natural eye for details, shapes and composition which now I am adapting to the digital art of VFX
Work history
M
M
Lighting ArtistMill Film
Montreal, CanadaFull Time
Lighting ArtistMPC
Montreal, CanadaFull Time
• Lighting and lookdev for a live-action VFX, experience in producing photo-real work
• Production experience using Katana and Renderman
• Pre-compositing with Nuke
• Shots troubleshooting and rendering optimization
• Experience with Linux and basic python scripting
• Communication with production and upstream departments to ensure shot assets are up to date and working
+ Show more
Skills
- Adobe Photosop
- Autodesk Maya
- Zbrush
- Houdini
- Mari
- 3dequalizer
- Nuke
- Matchmover
- Texturing