Sayon Angus

Sayon Angus

Software DeveloperLondon, United Kingdom
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3

Connections
Pip Jamieson
Ivana D'Accico
Lucy Johnson
Sayon Angus

Sayon Angus

Software DeveloperLondon, United Kingdom
About me
As someone who enjoys playing games, I became curious about how games are created, which fuelled my interest for digital interfaces and systems. I approach challenges that obstruct customers' daily routines with a customer-first and growth mindset, combining my knowledge in software development and testing to ensure that customer satisfaction is always at the forefront.
Work history
    U
    U
    UI DesignerUp and Right Ltd
     - London, United KingdomFreelance
Skills
  • Programming Python
  • Design Thinking
  • Troubleshooting
  • Decision-making
  • Usability Testing
  • Conflict Resolution
  • Team Collaboration
  • Resourceful
Education
    H
    H
    HND Game Design and AnimationHertford Regional College
     - Ware, United Kingdom
    Graduated with Merit Relevant Modules: Creative media studies: Research and Analysis, Professional practice, Game development practices, and Collaborative project practice First-Person Shooter Game Project: Jan 2021 – June 2021 Quality Assurance Game Tester Outline Developed a first-person shooter within a collaborative space, highlighting the importance of market statics in the gaming sector, to publish to a marketable audience. Key Responsibilities: Tested software application on a regular basis and reporting bugs to colleagues in weekly meetings, increased the progress of maintaining working software. Reviewed written code from colleagues to determine stability and efficiency, resulting in more concise and legible code. Adapted to changes made during the development cycle in order to help with applicable code implementation fit for behaviour adjustments discussed with colleagues. Technologies used: C#, Unity, Visual Studios, Trello, Adobe creative suite Mobile Game Project: Oct 2020 – Jan 2021 Generalist Programmer Outline Developed a mobile game in a collaborative environment, with the intent of publishing a marketable product throughout a live operation cycle. Key Responsibilities: Collaborated with 2 developers on the creation of building a mobile game by carrying out an effective monetization plan for a wider user base. Collected market studies exploring genres that appealed to the 12+ age demographic, that led to propelling traction by 7% when presenting a project plan. Simplified project development plan boosting productivity by 15% introducing milestones to outline tasks that advance progression. Technologies used: C#, Visual Studio, Unity, Photoshop, Windows
    H
    H
    UAL Art&design Level 3 Diploma Extended DiplomaHertford Regional College
     - Ware, United Kingdom
    Grade: Pass Relevant Modules: Fine art studies: Research and Analysis, Professional practice, Advanced media techniques, and Principles of Fine arts
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