Do you really want to delete project Call of Duty: Online?
Do you really want to delete project A Liar's Autobiography: The Untrue Story of Monty Python's Graham Chapman?
I'm Sean, a London-based multidisciplinary designer focused on creating beautiful, well crafted digital work. I'm passionate about the crossover between motion design and UI. I've worked in the entertainment industry designing screen graphics for games, tv and film. I've also worked alongside leading design agencies and with companies on high-end digital products. Let's make something great together.Locked Pro Plan feature
An eight-week project to work with a design team to redesign the Crabtree & Evelyn website and online store. I defined a motion language for the brand, created fully interactive Principle prototypes, designed the homepage and various other apges for the site, and worked with the development team to make sure the finished site met our designs.
At Native I developed a motion language for a luxury audio brand for use in it’s digital inerfaces. I designed motion flows for TV, Mobile and Tablet.
My role at Aviva involved overseeing the creation of a Motion Style Guide to be implemented across Aviva’s digital products. I was also responsible for creating a set of robust Iconography guidelines, helping develop the UI Pattern Library and overall style guide, and producing UI and Motion work for Aviva’s flagship digital products. As the resident Motion Designer, I lead motion design workshops for the Aviva design team, and helped the rest of the design team develop their motion skills.
In my role at Activision, I spent most of my time working on Guitar Hero Live, where I designed hundreds of icons and logos, dozens of screen mockups and interaction prototypes, and hours of motion graphics content. I also worked on several Call of Duty titles, where I was responsible for HUD elements and iconography.