Soulful Code
Available

Soulful Code

Multidisciplinary Artist / Transmedia StorytellerDijon, France
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Connections
Ellen Delune
Randa Machnok
Madeleine Sutherland
Soulful Code
Available

Soulful Code

Multidisciplinary Artist / Transmedia StorytellerDijon, France
About me
20 year-old self-taught, independent artist: game designer + art director + 3D generalist + virtual cinematographer + writer + developer + video editor Passionate about all forms of art. My love for storytelling and artistic/creative expression began with Hideo Kojima's Metal Gear Solid 2, and then expanded from there. I've been learning, experimenting and creating since 2014. I'm yearning for strong human connections and cultural transmission. Feel free to send me a message if you have any questions!
Projects
  • Art/Tech Experiment: Flow (January 2023)
    Art/Tech Experiment: Flow (January 2023)A technical experiment blending Unreal's water system, photorealistic environment design and Hideo Kojima-inspired cinematography. This is my first try with some of these features so there's improvement to be made. But I think this is a pretty good beginning.
  • Visual Concept: Peace (January 2023)
    Visual Concept: Peace (January 2023)A symbolic visual concept rendered in real-time on Unreal Engine, with the help of Quixel Megascans, Lumen and Nvidia RTX + DLSS. This one aims to explore the tangible manifestations of "peace" as much as its abstract sources (including the emotional and spiritual ones). The Japanese culture seemed a good setting to explore this theme and to extend my technical/artistic skills along with my style of visual storytelling. Additional credit: the two human 3D models are made by metamate (link he
  • Visual Concept: Nature (December 2022)
    Visual Concept: Nature (December 2022)A virtual cinematography showcase powered by Unreal Engine 5 and made with the help of Quixel Megascans. My objective was to craft an Asia-inspired visual style blending lush vegetation, photorealistic lighting, 35mm anamorphic lens, environmental surrealism along with atmospheric framing/colorimetry to evoke melancholy, existentialism and freedom.
  • Visual Concept: Malaise (November 2022)
    Visual Concept: Malaise (November 2022)A visual project mixing 2000's digital camera aesthetic with photorealistic rendering, inspired by many films and games ("The Blair WItch Project", "[REC]", "Fatal Frame", "Forbidden Siren 2", "Resident Evil 7", etc). This was originally a remake from the ground-up of an old concept I've made in August 2022, but it ended up being a little more ambitious. Unfortunately, I had to cut some of the stuff I wanted to make due to unsatisfying results, so it's more contained than planned. I still ho
  • Visual Concept: O (October 2022)
    Visual Concept: O (October 2022)A cinematography experiment made with Unreal Engine 5 and MetaHuman Creator. Rendered in real-time on my new PC.
  • Hope (January 2022)
    Hope (January 2022)An artwork inspired by my own highs and lows. I tried to give a little insight into the process behind it. There were over 25 concepts so I had to choose.
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Work history
    (
    (
    Independent Artist(for myself)
    Dijon, FranceFreelance
    Visual art development, script/story writing, game design/programming, AI scripting, music production, print selling.
Skills
  • Game Design
  • Art Direction
  • Storytelling
  • Writing
  • Environment Design
  • Game Development
  • Programming
  • Video Editing
  • Cinematography
  • 3D
Awards
    M
    M
    Citizenship Education DistinctionMinistry of National Education (France)
    An interactive storytelling project I worked on as writer/narrative designer, awarded as part of the Citizenship Education 2019 event around the theme of civil disobedience.