Work history
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Game DesignerWinking Entertainment
TaiwanFull Time
• Ideate concepts and build detailed design documents for game development following the needs of both clients and players.
• Develop user flows and wireframes for game features and systems with user-centered design.
• Collaborate and communicate with stakeholders such as artists, programmers to ensure aligning design intents.
• Evaluate prototypes through usability testing and provide actionable feedback on learnability and usability issues for design iteration.
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Video Game Publishing ManagerWinking Entertainment
- TaiwanFull Time
• Published over 10 games on Steam, PlayStation Store and Nintendo eShop in America, Europe and Asia.
• Researched global market by competitive analysis and survey to discover potential business opportunities and target customers.
• Increased game sales by planning and conducting pre-launch marketing campaigns including crowdfunding and community management.
• Provided technical support and practical solution for efficient development.
• Trained internships running FQA, LQA and Maturity Ratings for game publishing.
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Skills
- UX Architecture
- User Research
- UX Design
- Project Management
- Wireframing
- Prototyping
- User Journeys
- Competitor Analysis
- Observation
- Interviewing
Education
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MSc Human-Computer Interaction DesignCity, University of London
- London, United Kingdom
Dissertation Topic: “Understanding the Criteria Game Players Use to Assess Game-Related Information on the Web: Implication for Interface Design ”
Advance Subjects: Information Architecture, Interaction Design, Inclusive Design, Evaluating Interactive Systems, Web Application Development
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BS Science PsychologyKaohsiung Medical University
- Taiwan
Modules include:
• General Psychology
• Cognitive Psychology & Psychology of Perception
• Abnormal Psychology
• Experimental Method in Psychology & Research Methods in Psychology
• Group Counseling