Play-to-Win: Larian Studios' lessons for gaming partnerships

My latest Substack post on audience determining success, and what it means for music inclusion too.

Larian Studio’s delivered an important speech at the DICE awards suggesting their success was born from their values: Gaming experiences first and monetise second. There are more examples of these values mirroring financial and critical acclaim. What does it mean for music inclusion too?

https://betweenmusicandgaming.substack.com/p/play-to-win-larian-studios-lessons

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  • @Leonard FUNK CAT® Wolf I'd say having a good portfolio to pitch to developers is a good start. If you're unsure, take a previous game and make your own version of the soundtrack, I think that's a cool nod to the original.
    Then again, the competition for composition in video games is pretty high and it is almost specialist to forge an identity around fulfilling a detailed brief.
    I'd say it would be better for you to dig into the world you have found success with, and when you see there is a game that is of interest to you and your art, that origin of interest will undoubtedly help you make the best partnership with them. Good luck!
  • I'm very serious about composing and producing music and have done it successfully for a long time. I am so into music and reality that games don't interest me but I'd like to do music for games. Any advice?

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