Animal Awareness

  • Olly Stanley
  • Hashim Hussain
  • Marilena Hadjipakkou

In this brief I developed designs for an experiential project that extend the concept of user interaction beyond the mouse-keyboard interface. It needed a strong sound element as well as a creative use of visuals. This was fundamentally about looking beyond the computer screen to create a sensor-based interface, allowing users to interact with an audio-visual environment. The Outcome I decided to go down the Arduino route, wanting to use the motion sensors to change something depending on the users location. And I wanted to choose a subject where my project could make a difference. So I chose to do endangered animals; as the user gets closer to the sensor a more endangered animal appears on the projection and the sound changes. This is an engaging way of educating users about endangered animals. I also made the graphics based on how many of that species are left in the world. Each dot/cirle represents one animal of that species, which is an excellent visual way of showing the information. Down below I have included: the graphics, the design document, and the video. I was very pleased with how this project turned out; I feel the message behind my work is really important and the way I have shown this in the graphics is innovative.

Here I have mocked up my graphics to show what it would look like as an actual installation.
This is the video I created to show how Animal Awareness works.