Randomly chosen items was the basis of this project; In our case specifically, these were tools that imitated animal calls. According to regulations, we were to design a museum in which these tools were to be showcased. Our target audience was a school class; therefore, we decided to create a museum based on interactions between visitors and the room. With an app, guests can embark on a scavenger hunt through the museum and, at the end, enter a small voice lab in which they must solve a final task. By clever design, we discovered an entertaining solution to encourage children to visit museums and enjoy learning new things.