Federico Fasce

Digital Creative Director

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  • LocationLondon, United Kingdom

Projects

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About me

 

I’m an experienced game and interaction designer based in London, UK. I live and work at the intersection of games, interaction design, art and code. I have a deep passion for games and for creating memorable, playful interactive experiences for people. I’m great at bringing a project along from concept, to prototype, to final completion. I am an artist at heart and I can make my own art. I’m a visual thinker, so I sketch a lot and try to visualise ideas and experiences to better explain them. I’m a strong game advocate and I try to help and encourage people making their own games, both through public speaking, by holding events and by teaching in schools, institutions and workshops. I love mentoring people and try to get the best out of them. I can code in several languages. I love the idea of creative coding and I can very well build myself prototypes and complete products. I’m very fast in showing the experiences that live inside my brain. I love working in teams, discussing people’s ideas, remixing them, rebuilding them and coming up with something different. I love connecting dots and finding dots to be connected.

Skills

 

  • Game Mechanics
  • Computer Games
  • Design
  • Production Management
  • Game Design
  • Illustrator
  • Indesign
  • Photoshop
  • Unity3d
  • Leadership Team Work
  • Communcation
  • Visual Thinking
  • Sketch 3
  • Processing Coding
  • Keynote Powerpoint

Work history

Currently

Event Director

Game Happens

May 2014
  • I’m the Event Director at Game Happens! a collective of game developers based in Genova. Here I help organising the monthly meetups and I host an annual game event with international guests and a showcase of independent games.

Currently

Event Director

Game Happens

May 2014
  • I’m the Event Director at Game Happens! a collective of game developers based in Genova. Here I help organising the monthly meetups and I host an annual game event with international guests and a showcase of independent games.

2014

Studio Director

Urustar

Mar 2010 - Dec 2014
  • I have been the Creative Director for Urustar, a small indie studio. In Urustar I led the game design and development process. I also coded a consistent part of the games we made. I occasionally made 2D and 3D art. Some projects I’ve coordinated in Urustar: Zwan: an exploration game about the art of Hieronimus Bosch, finalist at the Bosch Art Game Competition in Den Bosch, The Netherlands. So, You Wanna Be a Game Designer?: an online guide for people in Italy, about how to start making games. Tiny Game Design Tool - A simple tool targeted at game design juniors and game jam attendees to jot down ideas and start developing a game. Layers (with Paolo Tajé) – A deck of card to design and analyze games. Dream Jobs vol.1: Taste, Share and Have Fun – An experimental game based upon dull and tedious jobs. Privacy Traders – A live game held in several Italian high schools, conceived to raise awareness about the value of personal data in connected environments.

Education

2016

Communication Technologies

Università Degli Studi DI Genova

Sep 2003 - Aug 2016
  • Final thesis: The net of possibilities – Game design methodologies applied to the web. The work aims to find a methodology to design and develop web applications in a playful way. Degree acquired cum laude. Received

Awards

2009

Premio Antonio Magliotto

  • Best Thesis of the Year