Federico Fasce

Federico Fasce

Digital Creative DirectorLondon, United Kingdom
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Federico Fasce

Federico Fasce

Digital Creative DirectorLondon, United Kingdom
About me
I’m an experienced game and interaction designer based in London, UK. I live and work at the intersection of games, interaction design, art and code. I have a deep passion for games and for creating memorable, playful interactive experiences for people. I’m great at bringing a project along from concept, to prototype, to final completion. I am an artist at heart and I can make my own art. I’m a visual thinker, so I sketch a lot and try to visualise ideas and experiences to better explain them. I’m a strong game advocate and I try to help and encourage people making their own games, both through public speaking, by holding events and by teaching in schools, institutions and workshops. I love mentoring people and try to get the best out of them. I can code in several languages. I love the idea of creative coding and I can very well build myself prototypes and complete products. I’m very fast in showing the experiences that live inside my brain. I love working in teams, discussing people’s ideas, remixing them, rebuilding them and coming up with something different. I love connecting dots and finding dots to be connected.
Projects
  • Taste, Share and Have Fun
    Taste, Share and Have FunThe idea of Taste, Share and Have Fun! has come up after observing the work of some soft drinks promoters, forced to repeat the same stupid claim over and over while giving free samples to people. The whole scene looked really, really sad and forced me to think about work conditions for very young people in these years. The game aims to make a commentary about these alienating jobs through the language of games. Taste, Share and Have Fun! is a direct recreation of the scenario which have sparke
  • Zwan
    ZwanZwan is an exploration game set in the world of Jheronimus Bosch Zwan is a game made for a contest held by the Jheronimus Bosch 500 Foundation. Me and the team at Urustar had to develop a game about the art of the great Dutch painter. I took care of the game design and the creative direction, as well as of additional art assets. The game I've imagined is an interactive exploration experience where you navigate a slowly decaying world and discover the works of Jheronimus Bosch hidden into it. The main idea is to give life to the works of Bosch, while enacting a metaphor of pain and madness. The more pain the player inflicts to themselves, the more dangerous and wicked the world becomes.
  • Mediterranean Voidland
    Mediterranean VoidlandMediterranean Voidland is a game about exploring a village in the Mediterranean and watching it from different points of view while listening to good music. Mediterranean Voidland is a voidscape game. After reading an article about voidscapes, I have been fascinated by the whole concept of virtual dioramas and then decided to make one about villages in the Mediterranean (particularly on the coast of northwest Italy, where I was born). At the same time I've started reading An Architectural Approach to Level Design by Chris Totten, and in particular his description of the Acropolis in Athens, about how everything is carefully placed to give the visitor the best perspective of the various monuments as they walk up to the hill. So I've figured my game would have been about views. About seeing a beautiful landscape from different perspectives. Then I've decided to add music to this small diorama. I chose Palconudo, mainly because their music has its root deeply in the very same mediterranean culture. The idea is to combine the visuals and the music to try to evoke the very same emotions you feel when visiting these small fisherman villages. I tried to give you a tiny piece of the Mediterranean, without the need to travel here to experience it.
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Projects credited in
  • Limbo
    LimboThere are approximately 31,500 asylum seekers in the UK waiting for a decision about their asylum status. This film allows you to experience what it is like to live in this period of limbo, waiting for a decision that will affect the rest of your life. Narrated by actress Juliet Stevenson, this VR experience was made with 3D lidar scanning and photogrammetry techniques creating an otherworldly aesthetic that captures this disorientating period in asylum seekers' lives. It garnered accolades at
Work history
    Event Director
    I’m the Event Director at Game Happens! a collective of game developers based in Genova. Here I help organising the monthly meetups and I host an annual game event with international guests and a showcase of independent games.
    Event Director
    I’m the Event Director at Game Happens! a collective of game developers based in Genova. Here I help organising the monthly meetups and I host an annual game event with international guests and a showcase of independent games.
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Skills
  • Game Mechanics
  • Computer Games
  • Design
  • Production Management
  • Game Design
  • Illustrator
  • Indesign
  • Photoshop
  • Unity3d
  • Leadership Team Work
  • Communcation
  • Visual Thinking
  • Sketch 3
  • Processing Coding
  • Keynote Powerpoint
Education
    Communication Technologies
     - 
    Final thesis: The net of possibilities – Game design methodologies applied to the web. The work aims to find a methodology to design and develop web applications in a playful way. Degree acquired cum laude. Received
Awards
    Premio Antonio Magliotto
    Best Thesis of the Year