Zwan is an exploration game set in the world of Jheronimus Bosch
Zwan is a game made for a contest held by the Jheronimus Bosch 500 Foundation. Me and the team at Urustar had to develop a game about the art of the great Dutch painter. I took care of the game design and the creative direction, as well as of additional art assets.
The game I've imagined is an interactive exploration experience where you navigate a slowly decaying world and discover the works of Jheronimus Bosch hidden into it. The main idea is to give life to the works of Bosch, while enacting a metaphor of pain and madness. The more pain the player inflicts to themselves, the more dangerous and wicked the world becomes.