Projects credited in
- A&E Design ChallengeWorking with designers and the NHS, Reducing violence and aggression in A&E: Through a better experience sought to improve patient experience and create a calmer and safer environment for A&E staff. A multi-disciplinary design team led by PearsonLloyd produced three design solutions: 1. The guidance solution A comprehensive package of information about the department, waiting times and treatment processes via on-site environmental signage, patient leaflets, and digital platforms. 2. The peop3
- If we ignore the ex-homeless candidates we don’t employ then we are being elitistOver the last couple of years we haven’t been able to stop thinking about the hundreds of great candidates affected by homelessness that we couldn’t employ. Don’t get us wrong, we’re incredibly proud to have helped 180 people make their way out of homelessness and transform their lives through providing them with a job. We don’t feel like we’ve failed, but we don’t feel comfortable with ignoring the others that we couldn’t employ and we estimate that is around 90% of the candidates we’ve met ove
- 10 Years of Social ImpactWelcome to our 10 year report. This is the story of how we employed 144 ex-homeless people to complete 67,943 hours of work in 10 years and more importantly, what we learnt. Very occasionally, a unique mix of chance, talent, energy and determination combine to create something that is greater than the sum of its parts: 10 years ago, an idea began to grow and eventually became what we now know as Connection Crew. Connection Crew wasn’t built by a single person or vision. It has been a collabora1
- The Prince Philip Designers Prize (for Design Council)The 2009 event took place at Buckingham Palace to celebrate 50 years of The Prince Philip Designers Prize. The prize was created in 1959 by Prince Philip in response to post-war austerity. Initially known as The Duke of Edinburgh’s Prize for Elegant Design, the award recognised products that stood out from the largely functional designs of the late 1950s. Its aim was to stimulate and reward elegant solutions to design problems.
- The Knee High Design ChallengeFieldwork Facility designed a playful identity, publication and an immersive launch event / exhibition space for Design Council's Knee High Design Challenge. Knee High was an open call competition aimed at improving the health and wellbeing of children under the age of five in Lambeth and Southwark. Finalists of the competition ranged from Pop-up Parks to Musicals, Apps and Artist interventions. The project needed to engage an adult audience (from politicians to local families) in the pressing n6
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