I am Michael Pecirno, a designer, research, and creative technologist.
My practice is focused on researching, designing, and prototyping innovative solutions for the built environment. My experience has been across multiple sectors, ranging in both scale and final output, from exploring how urban residents can begin to address issues of global light pollution, to running global longitudinal research studies on smart cities, to developing strategies that aim to increase means of face-to-face communication in large workplaces.
Throughout these projects, my approach to work is always human- centric, concerned with creating better experiences, services and spaces.
Projects
- Three TransitionsAn interactive web experience designed and built with Takram for Hitachi, exploring sustainable transitions within the interconnected areas of biodiversity, climate, and human life. First shown at COP26 in Glasgow, ThreeTransitions.earth is an informative, interactive web experience that provides a framework for thinking about global crises and a starting point for radical action. Viewable online at www.threetransitions.earth
- Minimal MapsMinimal Maps is a mapping project exploring how richly detailed, single-subject maps can give us a new view of our world. The project was originally conceived in 2012 whilst taking part in a programme with Archeworks School of Design and has been slowly evolving ever since, appearing in a number of exhibitions for a variety of different places across the world. Below are extracts and details of the original series, mapping the continental United States of America.
- Seven Stories of MellonopolisSeven Stories of Mellonopolis presents a series of speculative situations in which AI could be implemented in cities and how humans may develop cunning methods and behaviours to subvert this technology for their own individual self-interest. This is neither a grand utopian or dystopian vision of the future. Instead it is a portrait of the banal, everyday reality of how normal people with regular human quirks find ways to get what they want in a city augmented with sophisticated yet ultimately n
Skills
- Academic Research
- Architectural Research
- Urban Design
- Products
- Architectural Installation
- Installation Art
- Architectural
- Creative Research
- Ethnographic Research
- Analysis and Research