I am a 25 year old junior artist with 9 months industry experience, having worked on a range of projects I am able to
create artwork ranging from realistic to stylised. I have worked on triple A and VR educational projects, meaning I am
versatile and able to adapt to any type of project as I have worked for games and educational platforms. I thrive in
developing my creative skillset whether it’s 3D or traditional, thus making me determined to deliver the highest quality
art in any form. I am also a friendly individual who can work well under pressured time environment’s and can
communicate efficiently within small and large teams.
Work history
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Contract Artistdekogon
Valencia, SpainPart Time
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3d Junior Artistelite 3d
- Valencia, SpainFull Time
I was responsible for creating triple AAA props and did some environment work for two unannounced projects
• Generating 3D models with high poly / low poly and using baking techniques
• Integrating assets into different engines efficiently.
• Making sure the assets are a triple A standard when meeting the client’s requirements
• Adapting to different work pipelines when working on different type of projects.
• Quality assurance and re-topologizing
• Implementing the feedback, I received from my art lead and fellow colleges to aesthetically improve the quality of my assets.
Skills
- 3D
- 3D Artist
- Enviromental Design
- Digital art
- Adobe Photoshop
- Substance Painter
- Unreal Engine
- 3ds Max
- Zbrush
- 3D Modeling
Education
MastersDepartment of Art and Design at Sheffield Hallam University
- Sheffield, United Kingdom
Furthering my education with a Masters, so I'm one step closer to the Games industry and to improve my quality work when it comes to making a stronger portfolio.
Modules Include:
3D Fundamentals
Asset Creation
Concept Art
Creative Media Masters Project
Creative Media Professional Practice Project
Creative Media Research and Development Proposal
Game Design Practice
Creative Media Futures Project
Bachelor of Arts (BA) Department of Art and Design at Sheffield Hallam University
- Sheffield, United Kingdom
My course teaches me the fundamentals of 3D and 2D software, which allows me to enhances my digital and traditional skills. Studying BA Games Design as a degree allowed me to explore
and develop my artistic attributes. It also gave me the freedom to implement my own creative ideas into different types of projects.
Skills I have acquired
- 3D Modelling
- 2D Game Art
- 3D Game Art
- Level Design
- Environment Design/Art
- Prop Design
- Games Theory
- Animation and Visual effects
- Concept Art
- Interactive Design
- UI Art
- Traditional Life drawing
- Character Modelling
- PBR Texturing
- Graphic Design
Software I can use
- 3DS Max
- Maya
- Photoshop
- Quixel Suite (Mainly NDO and DDO)
- Unreal Engine
- Zbrush
- Substance Designer and Painter
- Adobe After effects and In-Design
- Premier Pro
- Marmoset Toolbag
- Microsoft Word and PowerPoint
- Adobe Bridge
- 3D Coat
- Marvelous Designer
Awards
8
8
Stylized Environment Production with UE4 & Toolbag80 level
One of my University projects which has been posted by 80 level.
The project which had the 80 level breakdown:
https://www.artstation.com/artwork/mQK19
Publication link: https://80.lv/articles/stylized-environment-production-with-ue4-toolbag/