For the last ten years I've been creating experimental audience experiences with emerging and calm technologies.
My practice is ethical, collaborative and antidisciplinary, and is underpinned with inclusive design and ecological sustainability.
I thoroughly enjoy creating multi-sensory experiences, particularly those that invite audiences to interact with the physical world. My work is mixed media and is often presented through diegetic objects, installation and performance in a variety of spaces and contexts.
In the past, you could have seen my work installed in institutions such as the Victoria and Albert Museum, the British Library, Selfridges and the Wellcome Trust. I’ve delivered work for household brands such as Marriott International, YO! Sushi, Unilever and Trinity Mirror and my projects have received funding and support from the likes of Arts Council England, AHRC, EPSRC, Innovate UK, Playable City, Creative XR and Google DNI.
Over the years my work has featured in the likes of Wallpaper, Creative Review, Blueprint and Fast Company as well as the daily newspapers. I’m published in academia, particularly in the field of Human-Computer Interaction, and I speak locally and globally on issues of audience experience and emerging technology.
Projects
- ShackletonA collaboration with StudioPSK for Selfridges. Every civilisation in history has gazed at the Moon in awe - waiting for the day Man would make his home in space”- Dr. Nick Campion University of Wales Trinity Saint David Space has always been iconic of ‘The Future’ and man’s constant urge to explore and discover. Arguably, the Moon has played one of the most influential roles in shaping both our present, and our ideas of the future. Since JFK instigated the first space race in 1961, there has been a lasting love affair with the Moon. It has spawned almost uncountable films, books, TV shows, games, toys – inspiring generations to do great things. Our lives today are still heavily influenced by the technology created to put man on the Moon. Almost all lives in the western world have been touched by some technology which was initially developed by NASA for the first space race. It is difficult to over estimate the impact on the world the ‘blue dot’ images and 1960s space program has had even today.. However, recently there has been a tragic loss in the landscape of space travel. Man has not been to the Moon since 1972, and NASA space shuttle launches have been permanently cancelled. However, far from being a bleak future for space travel, and our association of space with the future, a new era in the evolution of man’s relationship to the wider Universe is beginning. So as man’s relationship with the wider Universe begins, what will become of his relationship with the Moon? And what role will the Moon play in the future of planet Earth? This project examines this potential future relationship. Extrapolating the present context, and weak signals which exist today, the project takes a speculative look at a possible future of a colonised moon. Basing the narratives on fact and current knowledge, the stories of Shackleton blur the lines of fact and fiction. The architectural model produced is of the genuine topology of the south pole of the moon. The large crater is currently known as Shackleton, is the deepest crater on the lunar surface, and is currently one of the leading proposed sites for the first permanent manned outpost on the moon.
- Swarm StudiesLEDs, polished brass rods, custom circuit boards, custom driver software and hard ware, behavioural algorithm, sound / motion sensors, computer & interface 3 cubes of 810 x 810 mm Edition of 8 + 4 AP Carpenters Workshop Gallery rAndom’s ‘Swarm’ works translate patterns of collective behaviour found in nature into moving light. The first exploration of this kind, ‘Swarm Light’ emulates the behaviour of a group of birds. The sound created by visitors’ presence stimulates the installation’s ‘collective consciousness’, causing the abundant individual lights to respond in swarm-like formations. The viewer is invited into a responsive relationship with the work itself and its surrounding sphere; as the installation reacts to the sound of its onlookers and the illuminated swarm animates the space.
- Objects SandboxTaken from interview with Brompton Design District for the Showcase at Christie's during London Design Festival: We’re looking forward to seeing REACT Objects Sandbox in Brompton Design District! Please can you explain a bit about the organisation, how you bring together different disciplines under one umbrella? REACT funds and supports collaborations between academics and creative businesses. We believe that bringing together a broad range of people to collaborate, makes for better products.
Projects credited in
- Rain Cloud, 2017Raincloud was an exploratory project by Tom Metcalfe, Devraj Joshi and Martin Charlier, run between 2014 an 2017. Rain Cloud is a small connected cloud that tells you if it is going to rain soon near it’s current location, or a location you set it to. It communicates through simple light behaviour suggesting an imminent torrent, or just a potential dribble. The project is funded through some small public grants and was exhibited during London Design Festival 2016 at the ‘Good Home’ exhibition
Work history
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DirectorTelephone Avenue
Bristol, United KingdomFull Time
Director and founder of a new collaborative design studio, specialising in experience and object design, design strategy and internet-connected objects.
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Co-founder & DesignRaincloud
United KingdomFull Time
Rain Cloud is the next chapter in the history of weather devices. We’re currently working hard on some R&D and will share more information as soon as we can.
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Skills
- Events
- Product
- Design
- Design Strategy
- Producing
- Project Management
- Creative Direction
- Creative Thinking
- R&D
- Experience Design