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I am a product designer, experience designer, producer and tutor based in the UK. I run a small design studio called Thomas Buchanan based in Bristol; Co-produce an interaction design talk series, This Happened Bristol; Co-run a wee R&D startup called Raincloud and do a spot of tutoring, most recently visiting the MA Experience Design at Hyper Island, Manchester. I’ve delivered keynotes at Crafts Council’s Make:Shift, O’Reilly Solid, Ogilvy Labs and SXSW and delivered workshops for Arts Council England, British Council, Korea Foundation and at O’Reilly Solid. In 2014 I produced REACT Objects Sandbox – Supporting six multi-disciplinary collaborations of academics and creatives to look at potential experiences in the Internet of Things through working prototypes. I’m also a part of the creative cohort on the ’Being There: Humans and Robots in Public Spaces’ project funded by the EPSRC. Current clients include Knyttan, Strange Thoughts, Media Innovation Studio UCLan, Digital Cultures Research Centre UWE, Senseye and Watershed. In 2015 I was invited by the UK Department for Business, Innovation and Skills to attend the GREAT Festival of Creativity in Shanghai. Previously, I was Senior Creative and Head of Production Design at Random International, Lead Designer on Interactive Newsprint at the Product Research Studio, Dundee. And Co-founder of Fieldguide, an occasional collective and sometimes journal for people interested in design, technology, society and the intersections where they overlap. I'm currently a resident of the Pervasive Media Studio in Bristol.
Rain Cloud is the next chapter in the history of weather devices. We’re currently working hard on some R&D and will share more information as soon as we can.
Director and founder of a new collaborative design studio, specialising in experience and object design, design strategy and internet-connected objects.
FIELDGUIDE is an occasional collective and sometimes journal for people interested in design, technology and society and the intersections where they overlap.
R&D programme that funded and supported six collaborations between academics and creative studios exploring experiences in the Internet of Things. Each product was developed by teams of globally renowned designers and academics, including Uniform, BioBeats, Kinneir Dufort & Play Nicely.