I’m Erin, a multidisciplinary designer, technical creative and artist from Glasgow; based in London. I have developed my varied expertise in interactive graphics and VFX using technology and creative coding. Currently working as a Junior Interaction Designer at Random42 Scientific Communications, London, creating AR/VR applications – exploring new technologies and thinking of ways in which we as a team can create new and exciting interactions for our clients. I obtained an upper second class Interaction Design BA(Hons) degree from The Glasgow School of Art, a university learning environment has allowed me to explore skills across multiple design disciplines and materials. I’d invite you to take a look at my portfolio (https://errth-designs.com/portfolio/) showing some of my work should you wish to see examples of these skills. I am a young, ambitious designer driven by success and achievement, both personally and professionally. Although my education lies in interaction design I have a passion for all things creative, and have undertaken a number of other visual arts projects (3D modelling, graphics, branding, etc…), to make sure I’m always designing to the best of my ability. If you have any questions, please feel free to contact me at my email address: email@example.comLocked Pro Plan feature
I have worked with The Poetry Club/SWG3 and various DJ's creating some graphics for them to use for club nights/events. I have taught myself the ins and outs of motion graphics and since then I have been creating visuals and animations which I mix live at the event using VDMX. I now act as a freelance designer creating animations and VJ-ing when needed.
I worked with ISO for 4 weeks and was given the task of researching creative development. During my time with ISO I was able to pitch my ideas to clients, I produced wireframe/mockup designs which corresponded with brand guidelines, and I was given several research tasks for up and coming jobs.
Due to my knowledge of Interaction Design I was asked by the company Pufferfish to test their product and give them feedback before the launch of their new software. They had a very text heavy user guide and I was asked to create a guide/manual which contained visual content giving the user information about the software and its capabilities without the need of lots of text.
I worked as a freelance designer within the Playdead motion graphics team. They were creating some visuals which would then be projection mapped within the warehouse venue SWG3 as part of a launch night. I was contacted and asked to create some 3D visuals which were then used as part of the display.
Over the summer period I was fortunate to be given an Internship within the BBC. Not only did I gain experience to help me through my University goals; I worked in a team with people I had just met and had to deal with clients requests in order to produce a piece of work that would be up to their standards.
Within Interaction Design we learn the fundamentals of code in an accessible manner alongside visual thinking and creative problem-solving. Current projects include the process of digitisation, data visualisation, 3D form generation, contemporary narrative structures, interaction design, procedural drawing and motion graphics. The projects change year on year. The ability to mix code and procedural thinking, with aesthetic consideration and critical awareness, allows us to create interactive virtual and physical artefacts, and gives us access to the exciting and innovative world of digital art and design.