Luke Thompson

Luke Thompson

DesignerLondon, United Kingdom
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Pip Jamieson
Izzy Kertland
Claire Campion
Luke Thompson

Luke Thompson

DesignerLondon, United Kingdom
About me
I'm a London based designer with interests in user experience, design process, and education. My work is ideas led and process driven, with a focus on immersive research and development. I apply this thinking to a range of disciplines including interaction, research, graphic and exhibition design. I've completed projects for clients such as The Design Museum, Future Cities Catapult, The British Council and National Maritime Museum. I've also led a number of research projects and taught as a visiting lecturer at Winchester School of Art, The CASS, Nottingham Trent University and Camberwell College of Arts.
Projects
  • Debate Table
    Debate TableIn order to engage Royal Air Force Museum visitors with controversial topics such as drone warfare and the use of artificial intelligence, we created the Debate Table. Content is projected onto the interactive surface, which acts as a forum for gathering evidence, conversation, and debate. The table has two modes. ‘Gallery Mode’ allows individual visitors to browse images and articles by themselves, and to contribute their thoughts through mini interactives. ‘Group Mode’ allows an RAFM employee
  • Lantern Slide Project
    Lantern Slide ProjectThe Lantern Slide Project aims to examine the materiality, content and use of glass lantern slides. In collaboration with geographer, James Ryan from Exeter University, I'm investigating how the vast archives of glass lantern slides, (stored at museums, libraries and institutions nationwide), may be used to create engaging, informative and entertaining interactions with new audiences. Following an immersive research and design process the next stage of the project develops an app. The app utilis
  • D&AD
    D&ADThis project combines a multi media branding scheme across three events for D&AD. For the Student Awards exhibition we created a series of sixteen interactive tables, each with a brief laser etched into the wooden surface. The nominated student work was shown in an embedded touchscreen. For the awards ceremony we created onscreen graphics, incorporating a sound reactive element that danced to specially commissioned music. For the three events we created three distinct identities which were appli
  • The Howard Grey Archive
    The Howard Grey ArchiveThe Howard Grey Archive is a comprehensive website and accompanying retrospective book documenting the personal and professional work of photographer Howard Grey.  The communication of the archival process formed a large part of the design work. In addition to storing the photographs and their metadata, the website presents the chaos, breadth, serendipity and stories that lie beneath a lifetime's work. howardgrey.com
  • DX17 – Imperial War Museum, Duxford
    DX17 – Imperial War Museum, DuxfordImperial War Museum, Duxford commissioned sound artist Nick Ryan to create a site specific sound sculpture to celebrate their centenary. Kin was brought on to design, produce and install the sculpture and technology. The abstract plane form houses lights that transmit one hundred archival recordings of people's memories of the airbase. Each light pulses imperceptibly as narrative fragments, voices, signals, anecdotes, and stories are played through them. Visitors listen to these signals through
  • Re-Think Interactive
    Re-Think InteractiveThe Re:Think voting interactive was designed in collaboration with the NMM team and Plaid, for the museum’s new hands-on visitor participation space. The interactive asks visitors how they prefer to interact with exhibitions, helping the museum to create more effective experiences in the future. A simple masked screen with buttons and crafted dynamic animations shows visitors the results. To combat any bias, answers are randomised to help create ‘clean’ data for the museum team. We also designed
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Projects credited in
  • London College of fashion Shows
    London College of fashion ShowsThroughout my time working with Kin, I was the project lead on work with London College of Fashion. We worked closely with the college to design and build exhibitions, graduate shows, catwalks and award ceremonies. I was mostly in charge of client relations, concept generation and development, budgets, design, build and installation. Over the years we created some impactful and challenging installation pieces. From concealed two-mirror light boxes for displaying students’ work, sound interacti
  • Maths – No Problem!
    Maths – No Problem!Maths – No Problem! have introduced a series of primary school books that teach a Singaporean style of maths. I worked on the layout system and illustrations for the 24-book-series. The books have been styled to sit within the UK curriculum but also to stand out as bold, aesthetically pleasing and functional learning materials. We created a family of ten characters  and illustrated over 3,500 objects and scenes.  We chose the Colophon typeface Castledown, which was designed in conjunction with a primary school, specifically to help children who may have reading difficulties. Maths – No Problem!  books are currently being used in over 500 schools and may be further developed to create a set of interactive learning tools.
  • Design Ventura
    Design VenturaDesign Ventura is an annual competition set by the Design Museum, challenging students aged 13–16 to create a new product to be manufactured and sold in the Design Museum shop. Kin was asked to work with the 2015 winning team to help develop, design and brand their winning product – a new take on the cotton reel racer. As lead designer, I attended workshops with the students where we decided to take influence from World War I dazzle ships. Taking this as a starting point, I designed a set of col
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Work history
    M
    M
    Senior DesignerMethod
    London, United KingdomFull Time
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    P
    Keynote Speaker: Tangibility, Tactility & TexturePush Conference
     - Munich, GermanyFreelance
    Speaking at international UX/UI Push Conference in Münich. Abstract: Focusing on design as a social subject, this talk will look at the ways in which interaction design can help re-enchant people with their surroundings through an engaged physical approach to digital technology. Moving beyond a traditional technological aesthetic, this enhanced physicality can be developed as its own language. Through a sensory grammar of Tangibility, Tactility and Texture we’ll look at the form, behaviour and craft of physical interactions. This language can be used to enhance an objects ability to create emotion, encouraging people to relate to information in a new way, with the potential to achieve a more active participation to education and learning
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Skills
  • UX Design
  • Interaction Design
  • Digital Design
  • UI Design
  • Graphic Communication
  • Graphic Design
  • Teaching
  • Experience Design
  • Experience Strategy
  • Design Process