A body-swapping machine is brought to life in a uniquely curated, eerie digital experience.
In this playful game, friends adopt the voices and visual likenesses of one another from the shoulders up, taking on new personas and challenging each other to guess who is who. The experience offers a surreal twist on social interaction, turning friends into replicas in a genre-bending journey of impersonation.
Powered by machine learning, up to six friends can take on the voices and visual likenesses of one another. A mix of computer-generated voice and face modelling turned what was once considered sci-fi into an immersive interaction. All images and voices collected are deleted as soon as each match ends.
The pseudogänger concept invites visitors to explore identity by interacting with each other as someone else, blurring the lines between reality and digital personas. It echoes the film’s unsettling themes of artificial intimacy and identity distortion.