About me
As a Product Designer at SuperAwesome, an Epic Games company, I have been the lead designer for gamewithme.co - a live gaming and streaming service for under 13s. My responsibilities have included User Interface design and improving User Experience through research methods, like usability testing. I have strongly collaborated with different teams including Developers and Content to ensure all areas have been considered in order to deliver the best results.
Prior to this role, I was a Senior Digital Designer at SuperAwesome. I led the design team for PopJam - a fun and engaging safe platform for kids to express their creativity, whilst helping brands engage safely with a young audience.
As well as managing a small team, I was responsible for designing content for campaigns with clients such as LEGO, Disney, Nintendo, Hasbro, Scholastic and more. I also created original in-house content, designing fun digital stickers and filter packs, and mini-games.
I have been a member of SuperAwesome’s first BeYou group for 3 years - a voluntary initiative started to drive forward SuperAwesome’s diversity, equity, inclusion and belonging. This is something I am incredibly passionate about and I am very proud of our achievements so far, such as Safe Spaces and SAPride community.
Skills include: Product Design, Graphic Design, Illustration, Leadership / People Management.
Experience in using: Figma, Photoshop, Illustrator, Procreate, After Effects, Premier Pro in-house game builder.
Graduated in 2016 from the University of Kent with a degree in Digital Arts BA (Hons).
Projects
- Game With MeI am the lead designer for gamewithme.co - a live gaming and streaming service for under 13s. My responsibilities have included User Interface design and improving User Experience through research methods, like usability testing. I collaborated closely with developers and the content team to ensure all my designs were achievable and considered all perspectives to meet our audience's needs. The designs below include our Sign Up page, Live stream page and Events page. I have worked on responsive d
- Hack Day Experiment - PopJam PalsHack Days are a tradition at SuperAwesome where the Product department spends two days planning and creating a new innovative project, which has the goal of benefitting the company's products. I worked on a team which consisted of three Developers and myself as the Product Designer. Over two days, we set out the plan together, and I created the designs and prototypes for the demo. The project required strong collaboration skills and project organisation to ensure we could achieve our goal within
- BeYouAt SuperAwesome, I have made a huge impact on helping to improve the company’s culture, as a founding member of the BeYou team - a voluntary initiative started to drive forward SuperAwesome’s diversity, equity, inclusion and belonging. For the past 3 years I have been a driving force in organising “Safe Spaces” and co-founded the SAPride community which is a place for LGBTQIA+ employees to connect, find support and celebrate. This is something I am incredibly passionate about and proud of, and
- Badges (Gamification) on PopJamI was tasked to help achieve the goal of gamifying PopJam - a safe social platform for kids. A solution we explored was to create Badge achievements, where users would be expected to perform a small task on the app (e.g. creating a post) which would then unlock a Badge for their collection. My responsibilities on this project included ideation, strategy and illustration. I collaborated with a team on this project including developers and another designer who also created Badges (which are not in
- AnatoMe AnimationThe requirements for this was to present an idea for a product, like a Kickstarter video. We chose to create an animation to present our idea. The concept of AnatoMe was a website which would enable users to enter their data and then be provided with a 3D visual of their own body and organs with information about their health condition and how they can improve. My main role in this animation was Design, creating the illustrations as well as collaborating on other responsibilities such as the sc
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Work history
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Product DesignerEpic Games
- London, United KingdomFull Time
As a Product Designer at SuperAwesome, an Epic Games company, I have been the lead designer for gamewithme.co - a live gaming and streaming service for under 13s. My responsibilities have included User Interface design and improving User Experience through research methods, like usability testing. I have strongly collaborated with different teams including Developers and Content to ensure all areas have been considered in order to deliver the best results.
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Senior Digital DesignerEpic Games
- London, United Kingdom
I lead the design team for PopJam, keeping the platform a fun and engaging safe space for kids to express their creativity, whilst helping brands engage safely with a young audience.
As well as managing a small team, I am responsible for designing content for campaigns with clients such as LEGO, Disney, Nintendo, Hasbro, Scholastic and more. I also create original in-house content, designing fun digital sticker and filter packs, and mini games.
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Skills
- Film
- Compositing
- Design
- After Effects
- Illustrator
- Photoshop
- Premier Pro
- Motion Graphics
- Graphic Design
- Video Editing
- Storyboarding
- 3D Modelling
- Autodesk Maya/ Mudbox
- Animation VFX
- Muscian
Education
Digital Arts
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