I am a multi-disciplinary creative, senior motion graphics designer and 3D generalist with 6+ years of industry experience as a freelancer and 5.5 years in a leading role at a large, globally active design agency in London (UK). Originally from Austria, I fluently speak, read and write german and english. My motion work includes UI animations for Smartphone apps, Coke vending machines and Supercars, motion graphics for B2B/B2C communication and social media, concept development and production work for brand and product films and visualisations for products and product collateral. I also have a degree and 8 years of working experience as a product designer and have played VJ gigs and produced visual art and music videos under the moniker of decollage.tv. When I'm not designing, moving or visualising things, I play games. Some clients I have worked on projects for: Adidas, Austrian Cultural Forum, Bacardi, Barclaycard, China SCE Group Holdings, Beyoncé (House of Deréon), BMW, Calvin Harris, Coca Cola, Cunard, Danone, DJ Mag, Eristoff, Fujitsu, Global Gathering, Herman Miller, InterContinental Hotels Group (IHG), Japanese Tobacco International (JTI), Tarmac, Logitech, Magic Leap, Mixmash Records, Nio, Panasonic, Polar Bear, Powerade, Royal Bank of Scotland, Skream, Stanton Warriors, Steelcase/insightful environments, T3 Micro, The End, Xerox
- T3 micro. Where beauty meets tech.T3 micro is an LA based beauty innovation brand, engineering cutting-edge tools for woman at home and professionals in the salons of the world. The main task was the visualisation of the airflow through T3's flagship dryer products and before my involvement, all the graphical overlays on top of the 3D renders were created as flat graphics in Illustrator which meant any change or iteration required significant time and work. The challenge was to create a flexible, generative 3D graphic setup
- Logitech x Herman Miller. A game changing, new spin on an office classic.Herman Miller and Logitech have put together their experience and expertise to create the ultimate gaming chair. I was responsible for creating the motion graphic driven assets for the global social media launch and the Herman Miller product website (https://ukgaming.hermanmiller.com/products/embody-gaming-chair). I've also advised and assisted the agency lead with motion expertise throughout all stages of production of the product film.
- China SCE Group's Funworld Brand IntroductionA series of high quality, urban shopping mall experiences and retail, commercial complexes, created to meet the diversified demand of their customers, leading a fashionable lifestyle. The main challenge was to work across time zones, language barriers, cultural differences and a complete revision of the colour scheme towards the end of the production, but thanks to a competent team on our end and a linked master composition to quickly change any colour, the client was enthusiastic after all.
Projects credited in
- Coca-cola FreestyleCoca-Cola Freestyle is a touch-screen beverage dispenser that allows users to choose from 100+ Coca-Cola drinks, as well as the ability to mix in custom flavours. Working across all stages of the customer journey, the identity system introduces the technology as a fun and exciting new opportunity for choice and expression. The new identity also had to clearly show and honour the range of Coca-Cola product brands and flavours, as well as clearly belonging to the core Coke brand. Key involvemen
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- Motion Design
- 3D Generalist
- 3D Visualisation
- Creative Concepting
- Creative Direction
- Cinema 4D
- After Effects
- Premiere Pro
- Adobe Creative Suite
MSc / DI(FH) Industrial DesignUniversity of Applied Sciences, FH Joanneum
- Graz, Austria
In close cooperation with interdisciplinary development teams, industrial designers create products, vehicles, or systems. They carry most of the responsibility for the formal characteristics of a product and are partly responsible for its functional characteristics as well. They work in that border area between industry and commerce, technology, ecology, art, and culture. The course of study lasts 8 semesters, with 15 weeks of classes each. It is compulsory to attend all lectures. The course comprises a total of 1169 credit hours. Characteristics of this course of study are its project orientation, integrated lectures that combine theory and practice, work in small groups, and intensive contact with the teaching staff.