Caitlin McGregor will need to approve that you worked on “Being Faust: Enter Mephisto” before we add you as a collaborator.
“If I sold my friends to find love and get rich … wouldn’t that be a good deal?” “Being Faust – Enter Mephisto” is a “big game”.
It’s a physical game enriched with online and social media elements, based on Johann Wolfgang von Goethe’s drama “Faust”. The game format is unique: A group of players gathers at a specific site at a specific time. Each player assumes the role of young Faust. Equipped with a smartphone and the intention to take life on, the players enter the tempting digital world of MEPHISTO&co., where values and ideals are up for sale. Upon logging into the game, the deal between Faust and MEPHISTO&co. is sealed; the soul sold, and thus begins the game of seduction: how far are the players willing to go? Can success and beauty really be purchased? Is there a way back into “uninvolved pleasure”, to true love and friendship? The starting point for this innovative project, which has been developed by Goethe-Institut Korea and NOLGONG, was the question of how and with which means Faust and Mephisto were to meet in the digital age. The universal questions remain the same: What do I value in life? What are my personal values based on? Which price am I willing to pay for success?