Bug

  • Rubi-blue Collins

For my second year of University studying Games design & art I created the GDD (game design document) for a came concept I came up with called ’BUG’ as a placeholder. I’ve always been inspired by the ways in which perception can be a tangtable ’thing’ and how perception changes could be explored through game mechanics.

’In this 2D platformer you assume the role of Niamh in her everyday life, constantly being antagonised by her personified illness, Schizophrenia, entangled in an abusive and controlling relationship with it. As you interact with your distorted environment you will effect whether or not you begin the road to overcoming the illnesses abuse.’
To support the GDD I created several concept art pieces of the protagonists, expressing the style and appropriate designs for the primary character.
The purpose of these conceptual pieces was to convey an appropriate style starting point, colour pallet and tonality. The aim of the GDD is to express the essence of a game and it's concept, including research points and such that infer everything from design to marketing.
As one of the games USPs (unique selling points) I created a fictitious collaboration with the fashion brand FENTY which would help to differentiate the game from typical gaming markets which frequently target the broad, atypical definition of ’gamers’ instead of marketing towards those who enjoy interesting visuals, strong narratives and interesting interactions as well as other outlets like the fashion industry.
The whole design process can be viewed on my second year developmental blog, including the full GDD. https://iamblueblueblue.wordpress.com/2018/01/08/full-games-design-document/