I came up with the idea of my game about 9 years ago when I thought of a spin-off called “Tekken: Battle Arena” based of my favourite fighting game series, Tekken with new characters appearing in it. In 2012, I scraped the idea of a spin-off Tekken game because I thought the new character were so unique, they’d be given their own plot so I came up with my own Sony exclusive game called “Battle Arena” with a interesting protagonist and antagonist plot. In 2013 there were more characters I thought of, but this time they were more realistic so I made the game’s genre more toned down in realism (since many fighting games these days carry out a fantasy look, I thought I would make it a realistic theme to it so that it would stand out better although there are realistic games like UFC and Fight Night, my game however has an actual plot instead and more darker in nature) along with the characters (if any characters are more supernatural looking, a drug that causes hallucinations the players character which is apart of the gameplay). The same year I also thought of two versions, the free-to-play version available digitally on PSN, which has a shorter story and character roster with a few customisations and X-edition available on disc for PS3, PS4 and PS Vita, which has a full roster and in-depth story (which reveals the true antagonist of the game). In 2014 I started to finalise my characters rosters to be more realistic, detailed and to present it in a professional manner along with making promo images and trailer. How I made it in a realistic approach was the plot and setting, the antagonist was a businessman, scientist and former boxer that hosts an underground tournament on a militaristic boat that invites fighters all around the world by text messages along with sending his chosen agents to fight the opponents at each country, the winner will eventually have a jet plane fight to the boat to fight other chosen competitors to fight the antagonist and winner of the company, which is also the antagonist’s scheme to research on fighters the ultimate weapon he currently works on. The timeline of the game is not mentioned much, but it’s possible that it’s set in the same year as the Brazilian Olympics. The gameplay will be somewhat similar to UFC but more stylistic and violent as it’s set in non-limit- ed places, it allows you to use environmental attacks which lead to damage or fatal death e.g. a sequence which allows the players to fight on fast moving traffic and each character is limited on attacking and grappling due to the size of the character e.g. smaller opponents can move faster but are weaker and bigger opponents can give heavy damage but are much slower. Also had an idea were each character carries a weapon (which contradicts to the plot of registered weapons used in a special match), it will be limited due to a special gauge to play fairly and equally to non- weapon users and also each character has different types of gear that protects them from attacks e.g. Kevlar vest, helmet etc which also effects on there attributes e.g. more health yet more slower, also each character can be customised with upgrad- able gear.