GAME OF CONSUMPTION

  • JUNYU WEN

The project is an attempt to create a future consumption model in the form of games. The future is an era of known surpluses and unknown shortages. People's material needs have reached saturation, and the consumption space has changed from satisfying needs to satisfying desires. In the future, the combination of virtuality and reality will be represented in the consumption space and finally turn towards the acme of this change-the consumption experience kingdom.