grainFlocks | Gesture-Controlled Flocking Granular Synthesis

  • Louis Goodwin

Combining AI gesture control with PoseNet, flocking simulation, and granular synthesis to create grainFlocks! Sounds are split in to discrete grains, each grain stream represented by a single flocking agent - the grain's X/Y position, size and flock density effect pan, grain size and grain density, respectively. Sonic textures are the emergent phenomena simulation’s flocking behaviour. Built with Tensorflow, electron.js, and Max MSP. Enjoy! :)