Through a design-led approach that places emerging technology at the forefront, We Are Freak has sought to create and implement a technological response to the knife crime challenge. The project consisted in designing a state of the art educational tool to support traditional teaching methods by enabling participants to experience the brutality of a knife crime attack in a safe and controlled environment like the one of Virtual Reality. The decision of using a VR platform was strongly preferred for different reasons including the accessibility of the format, its ability to generate empathy and its propensity to increase participant motivation and consequently improve learning outcomes. Our goal was to positively contribute to a reduction of offence rates related to knife crime through the achievement of two main objectives: raise awareness over increasingly pressing issues such as gang culture and inform users about the dangers, risks and consequences associated with knife crime.