Waiting for the rain to stop

  • Oliver Brandt

Personal project that started after visiting a local Japanese temple. Was a nice change of pace to add work on something character related and incorporate houdini for it's grooming tools and procedural modeling capabilities instead of the usual simulations and particle effects I do. Software Used: Modeling done in 3ds max and Blender Sculpting: Zbrush Textures done in Substance 3D Painter RainVFX, Procedural models (Rope elements) Character Groom done in Houdini Rendered in 3ds max with VRay

Lantern Textures in Substance Painter
Matchbox texture in Substance Painter
Matches textures in Substance Painter
First Sprite Iteration
2nd Sprite Iteration
Third Iteration and topology
Houdini Groom