Waiting for the rain to stop

  • Oliver Brandt

Personal project that started after visiting a local Japanese temple. Was a nice change of pace to add work on something character related and incorporate houdini for it's grooming tools and procedural modeling capabilities instead of the usual simulations and particle effects I do. Software Used: Modeling done in 3ds max and Blender Sculpting: Zbrush Textures done in Substance 3D Painter RainVFX, Procedural models (Rope elements) Character Groom done in Houdini Rendered in 3ds max with VRay

Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Lantern Textures in Substance Painter
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Matchbox texture in Substance Painter
Waiting for the rain to stop by Oliver Brandt
Matches textures in Substance Painter
Waiting for the rain to stop by Oliver Brandt
First Sprite Iteration
Waiting for the rain to stop by Oliver Brandt
2nd Sprite Iteration
Waiting for the rain to stop by Oliver Brandt
Third Iteration and topology
Waiting for the rain to stop by Oliver Brandt
Waiting for the rain to stop by Oliver Brandt
Houdini Groom
Waiting for the rain to stop by Oliver Brandt

Oliver Brandt
3D Prop Artist / Generalist