Personal project that started after visiting a local Japanese temple. Was a nice change of pace to add work on something character related and incorporate houdini for it's grooming tools and procedural modeling capabilities instead of the usual simulations and particle effects I do. Software Used: Modeling done in 3ds max and Blender Sculpting: Zbrush Textures done in Substance 3D Painter RainVFX, Procedural models (Rope elements) Character Groom done in Houdini Rendered in 3ds max with VRay