Quazoo

  • Maximilian Behrens
Quazoo, an e-learning game for children, was developed within the scope of my Master thesis (October 2015, KHB Weißensee) in cooperation with Claudia Pineda de Castro. It consists of a digital, tablet-optimized interface and haptic, colorful game cubes. The game offers children between the ages of 6-9 a playful entry point to the German language as well as a first introduction into the world of programming. This is done over the course of three chapters, whereby the complexity of the game increases with each chapter. By using either a pen or ones’ finger to copy animal names shown on screen, animals are unlocked and added to ones’ collection, and can subsequently be controlled and trained through further written sentences, for example “If I touch the cat, the cat turns red”. Children are thus encouraged to use their imagination to create their own game principles within their animal kingdom. Quazoo has a single- as well as multi-player mode and the game cubes can be used in a flexible manner to accommodate differing learning levels across age groups.