• Bingxin Feng

The flow would not be perceived clearly until we seeing ourselves under its influence.

WE DO NOT SEE UNTIL WE SEE (2019) is an interactive physical computing and video installation, an abstraction of the state of how we perceive matters around us.
With minor waves and flows which have been generated from the pumps underneath, the tank of water never stays still. However, without any attention to look into the water, the wave seems rather subtle, even too minor to notice. But upon closer inspection, when there is a viewer comes forward to look into the water, he/she will see himself/herself in the mirror which is within the centre of the water. While the viewer observing himself/herself within the water, the flow gets more intensively, then he/she will see the self image getting influenced by the flow - that’s the moment when the viewer perceives the flow most clearly and strongly. However, if the viewer stops gazing at the self reflection in the water and leaves, the waves would damp down, back to the subtle state which is hard for the surroundings to notice.

The image on the screen is a digital reflection of the water substance. While one is gazing into the water, his/her reflection in the mirror will emerge from the centre of the screen - which creates a collective experience that meanwhile, the other viewers in the surrounding space would also perceive the wave - through the gazing viewer’s reflection emerged on the screen. However, one could not see both of his/her physical and digital self reflection at the same time. The digital image contents are generated from the viewer’s interaction with the physical substance, while one chooses to give more attention to the digital image, he/she will lose the image.