To create variation, adding in small pieces of foliage was suggested. While this breaks away from my reference, I agreed that visually it would be an improvement. I also had the idea of modelling a door to break up the modular scene, and so found a reference that perfectly paired these two aspects together. I felt that including some more broken rock shapes would create some much needed variation to the neat walls and pillars, and creating ivy would allow me to finally explore making foliage. My process with the foliage so far has been Maya > Photoshop > Designer > Maya, using Photoshop to make up for my current lack of access to ZBrush ( :'( ), and I look forward to experimenting with the subsurface effects in UE4.