AtSt (Walker)

  • Daniele Daldoss

Second render of a project I started some time ago. Modelled in Blender 2.93 and rendered in EEVEE, this mesh was created using hard surface techniques in a non-destructive way. This means that the level of detail can be modulated depending on the use. Bevelled edges can be removed to increase performances into game engines or smoothed even more to add realism into an animation. The very materials were generated procedurally, limiting the use of UV maps.

Project Tags


  • Madquake Creative logo

    Madquake Creative

    • Design